andryblack / GHL
Game Helpers Library
☆10Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for GHL
- A 2d physics engine with fixed-point support.☆29Updated 6 years ago
- A cross-platform game library in the public domain☆15Updated 5 years ago
- a cross-platform 3D graphics engine☆19Updated 6 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14Updated 9 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- JigLib rigid body physics engine☆12Updated 2 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- Game Engine Based on Entity Component System.☆16Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Realistic water scene node for Irrlicht☆26Updated 8 years ago
- bsf imgui plugin☆13Updated 5 years ago
- Texture swizzle with supertiling for Vivante chips☆34Updated 10 years ago
- My attempt at solving Gaffer on games's networked physics data compression walk-off.☆11Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- A simple, MIT licensed, way to use native font rendering.☆23Updated 7 years ago
- PhysFS fork with magic streams☆12Updated 5 years ago
- random 2d engine rumblings☆18Updated 7 years ago