alex-petrenko / 4dvideo
Capturing volumetric videos with Google Tango, RealSense R200 and Delaunay triangulation
☆40Updated 7 years ago
Alternatives and similar repositories for 4dvideo:
Users that are interested in 4dvideo are comparing it to the libraries listed below
- C++11 Camera Models Classes.☆35Updated 7 years ago
- Painting-to-3D Model Alignment Via Discriminative Visual Elements; M. Aubry, B. Russell and J. Sivic; ACM Transactions on Graphics, 2014 …☆28Updated 10 years ago
- Simple and intuitive animation editor☆15Updated 9 years ago
- Matlab implementation of key steps in spherical structure from motion pipeline☆12Updated 7 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆19Updated 11 years ago
- Cross-Platform C++ Implementation of the Microsoft RoomAlive Toolkit☆18Updated 7 years ago
- ARC file: A data format for 3D vision researchers and developers☆20Updated 2 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated last month
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated last year
- depth camera samples☆10Updated 7 years ago
- ☆17Updated 4 years ago
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Updated 7 years ago
- Lessons for learning 3D computer vision in BoofCV☆14Updated 5 years ago
- PMVS + GPU FTW☆19Updated 9 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- ☆22Updated 8 years ago
- Magic3D is a platform for developing graphics and vision related cutting-edge technology, including but not limited: 3D scanning, reconst…☆30Updated 10 years ago
- Android implementation of "Fusion of inertial and visual measurements for rgb-d slam on mobile devices"☆27Updated 7 years ago
- ☆16Updated 4 years ago
- TSDF library☆13Updated 7 years ago
- Implementation of "kinect fusion" 3d shape reconstruction method☆87Updated 8 years ago
- Insanely fast CUDA LATCH: fully scale- and rotation-invariant 512-bit binary descriptor for computer vision☆32Updated 3 years ago
- ☆18Updated 2 years ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 5 years ago
- A program for GPU based scalable 3D reconstruction based on Prof. Matthias Niessner's 2013 SIGGRAPH paper VoxelHashing☆23Updated 2 years ago
- Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities☆11Updated 7 years ago
- A calibration method for AR headsets.☆12Updated 7 years ago
- PTAM (Parallel Tracking and Mapping) re-released under GPLv3.☆14Updated 9 years ago