magic3dcn / magic3d
Magic3D is a platform for developing graphics and vision related cutting-edge technology, including but not limited: 3D scanning, reconstruction, modeling, image processing.
☆30Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for magic3d
- ☆22Updated 7 years ago
- OPENCV project, reconstruct 3D point cloud from stocastic position image set☆52Updated 6 years ago
- 3d reconstruction of objects from data in the DB☆15Updated 7 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆49Updated 7 years ago
- Optical multi-view motion capture with calibration suite☆25Updated 5 years ago
- Prototype implementation of DynamicFusion☆21Updated 9 years ago
- Python Binding for Multi-View Environment☆40Updated 9 years ago
- Based on video clips taken around a target object, we extract salient feature points and use point cloud registration and stitching metho…☆19Updated 11 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- PMVS + GPU FTW☆19Updated 9 years ago
- Implicit Shape Representation for 3D Tracking and Reconstruction☆63Updated 9 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆9Updated last year
- Dense 3D reconstruction from a single moving camera☆23Updated 4 years ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 2 years ago
- Matlab implementation of key steps in spherical structure from motion pipeline☆12Updated 7 years ago
- Fills holes in organized point clouds☆18Updated 12 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆17Updated 9 years ago
- Visualization of 3D point cloud using OpenGL☆29Updated 5 years ago
- A 3D facial mesh morpher☆26Updated 8 years ago
- A softeware for image based building modeling.☆14Updated 9 years ago
- Shape-from-Silhouette with texture-based mesh object refinement☆28Updated 8 years ago
- Calibrate Multiple RealSenses with Bundle Adjustment☆20Updated 5 years ago
- Nonrigid Iterative Closest Point Algorithm☆10Updated 8 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated last year
- The provided program loads a multilinear wavelet model and fits this model to a point cloud or a triangle mesh.☆11Updated 4 years ago
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Updated 7 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- interactive calibration tool for kinect☆27Updated 13 years ago
- A fast surface reconstruction method from Hermite points☆32Updated 8 years ago