magic3dcn / magic3d
Magic3D is a platform for developing graphics and vision related cutting-edge technology, including but not limited: 3D scanning, reconstruction, modeling, image processing.
☆30Updated 10 years ago
Alternatives and similar repositories for magic3d:
Users that are interested in magic3d are comparing it to the libraries listed below
- ☆22Updated 7 years ago
- Matlab implementation of key steps in spherical structure from motion pipeline☆12Updated 7 years ago
- Fills holes in organized point clouds☆18Updated 12 years ago
- The provided program loads a multilinear wavelet model and fits this model to a point cloud or a triangle mesh.☆11Updated 4 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- 3d reconstruction of objects from data in the DB☆15Updated 8 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Updated 9 years ago
- A project to parsing building facade from point cloud.☆18Updated 11 years ago
- A fast surface reconstruction method from Hermite points☆33Updated 8 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- Prototype implementation of DynamicFusion☆21Updated 9 years ago
- A 3D facial mesh morpher☆28Updated 9 years ago
- Repository for software and assets developed during Eberty's master's project☆21Updated 2 years ago
- OPENCV project, reconstruct 3D point cloud from stocastic position image set☆53Updated 6 years ago
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 3 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated last year
- Shape-from-Silhouette with texture-based mesh object refinement☆29Updated 8 years ago
- Python Binding for Multi-View Environment☆40Updated 10 years ago
- I used morphing target animation to implement a system to reconstruct 2D webcam frame images to 3D facial mesh☆14Updated 7 years ago
- TSDF library☆13Updated 7 years ago
- Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm☆23Updated 7 years ago
- Optical multi-view motion capture with calibration suite☆26Updated 5 years ago
- Fast and Stable Color Balancing for Images and Augmented Reality☆14Updated 9 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆49Updated 7 years ago
- Nonrigid Iterative Closest Point Algorithm☆10Updated 9 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆19Updated 11 years ago
- openCV based stereo calibration of the Kinect cameras without manually marking points☆28Updated 14 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated last week