alecjacobson / qslimLinks
Port of Michael Garland's QSlim to compile on Mac OS X
☆21Updated 7 years ago
Alternatives and similar repositories for qslim
Users that are interested in qslim are comparing it to the libraries listed below
Sorting:
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆195Updated 8 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago
- The Robust Quad Mesh Extraction Library☆123Updated 4 years ago
- 3D Boolean / CSG Library☆434Updated 5 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆118Updated 10 years ago
- Mesh simplification with UV's boundary preserved☆513Updated 5 years ago
- Mesh Simplification based on edge-collapse algorithm☆133Updated last year
- ☆122Updated 12 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 3 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Computes the 3D Delaunay triangulation on the GPU☆131Updated 3 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆329Updated last year
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago
- Digital Geometry Tools and Algorithm Library☆385Updated 2 weeks ago
- Mepp - 3D MEsh Processing Platform☆49Updated 7 years ago
- fluids v.3☆180Updated last year
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆880Updated this week
- TriWild: Robust Triangulation with Curve Constraints☆246Updated 2 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- This is a mirror of the latest stable version of Triangle.☆147Updated 3 months ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆178Updated 5 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆45Updated 2 years ago
- This is a clone of "A Quality Tetrahedral Mesh Generator and a 3D Delaunay Triangulator" tetgen; Official website:☆196Updated 7 months ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- Directional Field Synthesis, Design, and Processing☆84Updated 4 years ago
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- ☆217Updated last month
- Automatically exported from code.google.com/p/carve☆17Updated 4 years ago
- CMake project for Jonathan Shewchuk's Triangle mesh generator.☆69Updated 6 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆304Updated last year