alecjacobson / qslim
Port of Michael Garland's QSlim to compile on Mac OS X
☆21Updated 6 years ago
Related projects: ⓘ
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆37Updated last year
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆113Updated 12 years ago
- The Robust Quad Mesh Extraction Library☆105Updated 4 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 6 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆25Updated last year
- A fast parallel CPU-based surface & solid voxelizer.☆75Updated 3 years ago
- C++ math / geometry / mesh processing library☆54Updated 5 years ago
- implementation of Fast parallel surface and solid voxelization on GPUs☆9Updated 11 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Directional Field Synthesis, Design, and Processing☆78Updated 3 years ago
- Automatically exported from code.google.com/p/carve☆17Updated 3 years ago
- Computes the 3D Delaunay triangulation on the GPU☆121Updated 2 years ago
- GoTools Geometry Toolkit☆69Updated this week
- ☆25Updated this week
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 weeks ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆67Updated 10 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆112Updated 10 years ago
- Progressive compression of 3D triangular meshes☆42Updated 9 months ago
- CMake project for Jonathan Shewchuk's Triangle mesh generator.☆62Updated 5 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆81Updated last year
- Seamlessly erase seams from your favorite 3D models.☆112Updated 10 months ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆55Updated 3 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆78Updated last year
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆50Updated last month
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆66Updated 4 years ago
- Tools associated with DGtal Library☆44Updated 3 weeks ago
- 3D geometry processing environment☆81Updated 8 years ago
- Indirect Predicates for Geometric Constructions☆40Updated 5 months ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆26Updated 7 years ago
- Isotropic surface remeshing software☆19Updated 4 years ago