cnr-isti-vclab / nexus
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
☆216Updated 3 months ago
Related projects: ⓘ
- 3D Heritage Online Presenter☆156Updated 3 months ago
- Mesh compression library, designed for rendering and speed.☆196Updated 5 months ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆144Updated 3 years ago
- Mesh simplification with UV's boundary preserved☆493Updated 4 years ago
- A javascript client based mesh processing tool. Built using vcg library, emscripten and webgl☆227Updated 2 years ago
- ☆76Updated 3 months ago
- Shape Aware Parallel Mesh Simplification Algorithm☆134Updated 3 years ago
- Point cloud loader for ThreeJS, based on the core parts of Potree☆203Updated last week
- Library for reading & writing the E57 file format☆131Updated 2 months ago
- Potree point cloud viewer library core components for easier integration in a three.js project.☆177Updated 2 weeks ago
- Guidelines for artists and developers using Khronos Group 3D formats.☆122Updated 11 months ago
- Web implementation of volumetric grids☆139Updated last year
- The emscripten interface for the assimp library that allows you to import 40+ 3D file formats in the browser.☆116Updated 5 months ago
- 3D model viewer supporting glTF 2.0 and PLY (3d Gaussian Splats)☆414Updated this week
- This is an extension for Visual Studio Code to add support for editing glTF files.☆450Updated last month
- Visible geometry edge projection and flattening based on three-mesh-bvh.☆134Updated 5 months ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆112Updated 10 years ago
- A collection of tools for modifying and optimizing glTF assets☆295Updated last year
- ☆158Updated 3 years ago
- Clipping a mesh and covering the openings with caps in WebGL☆332Updated 8 years ago
- 3DTiles viewer for three.js☆273Updated this week
- Seamlessly erase seams from your favorite 3D models.☆112Updated 10 months ago
- A fast, general-purpose framework for geometry processing on the web.☆496Updated 3 years ago
- Rendering Point Clouds with Compute Shaders☆671Updated last year
- Progressive encoding for 3D meshes☆62Updated 9 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆232Updated 4 months ago
- Tool for generating various glTF assets for importer validation☆161Updated 7 months ago
- A WebGL2 Enterprise PBR sample renderer☆131Updated 2 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆307Updated last year
- Converts OBJ files to OGC 3D tiles by performing splitting, decimation and conversion☆212Updated 6 months ago