WonderlandEngine / components
Wonderland Engine's official component library.
☆17Updated 2 months ago
Alternatives and similar repositories for components
Users that are interested in components are comparing it to the libraries listed below
Sorting:
- Examples for Wonderland Engine -- development platform for VR, AR and 3D on the web.☆27Updated this week
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆39Updated last week
- ☆20Updated 2 years ago
- INACTIVE - Example game with ecsy, three.js and ammo.js physics☆35Updated 9 months ago
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 3 years ago
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- ☆47Updated 3 months ago
- Chainable onBeforeCompile and per-mesh uniforms.☆18Updated 4 years ago
- Blender3D addon for glTF KHR_materials_variants extension☆75Updated 3 years ago
- ☆37Updated 3 months ago
- An application that accepts files on the glTF format, interprets them as variants of an over-arching whole, and melds them together.☆52Updated 2 years ago
- PhysX for JavaScript☆109Updated 2 years ago
- A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki☆70Updated 7 months ago
- Voxel renderer and pathfinder for three.js☆34Updated 2 years ago
- ☆80Updated last month
- A module for grabbing objects in WebVR, Three.js and VRController.js projects☆12Updated last year
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- Yet another voxels engine☆31Updated 3 years ago
- ☆12Updated 3 years ago
- ☆23Updated 6 months ago
- A tech demo of a voxelizer implemented in C☆16Updated 4 years ago
- Some helpful glTF components for A-Frame☆14Updated 2 years ago
- glTF Experience Format (glXF)☆87Updated 3 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆58Updated 7 months ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- Game Development Toolkit for Three.js☆23Updated 2 years ago
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆40Updated 2 weeks ago
- A React based DCC for viewing and authoring KHR_interactivity models☆24Updated last month