StarsX / NNTestAmpLinks
A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU
☆12Updated 6 years ago
Alternatives and similar repositories for NNTestAmp
Users that are interested in NNTestAmp are comparing it to the libraries listed below
Sorting:
- DML super resolution exercise.☆14Updated 9 months ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆50Updated 9 months ago
- Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxeliz…☆21Updated 6 years ago
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆25Updated 9 months ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Updated 9 months ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Updated 9 months ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Updated 9 months ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 8 years ago
- ☆38Updated 4 years ago
- Cloud Rendering Sample☆79Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 2 months ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 9 months ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆126Updated 3 weeks ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆21Updated last month
- Master's thesis implementing real-time global illumination method.☆158Updated 7 years ago
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Updated 2 weeks ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 11 months ago
- Ubpa Frame Graph☆56Updated 3 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆105Updated 6 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆68Updated 4 years ago
- Ubpa DirectX 12 Renderer☆20Updated 5 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 9 months ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 7 years ago
- A Rendering Engine based on DirectX12☆49Updated 4 years ago