StarsX / NNTestAmpLinks
A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU
☆12Updated 5 years ago
Alternatives and similar repositories for NNTestAmp
Users that are interested in NNTestAmp are comparing it to the libraries listed below
Sorting:
- DML super resolution exercise.☆14Updated 4 months ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆49Updated 4 months ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆14Updated 4 months ago
- Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxeliz…☆21Updated 5 years ago
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆25Updated 4 months ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆21Updated 2 weeks ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Updated 4 months ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 8 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Updated 4 months ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 4 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 6 months ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Updated 5 years ago
- Cloud Rendering Sample☆78Updated 8 years ago
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Updated 2 weeks ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated last week
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework. This is an HLSL version of the Vulka…☆9Updated 5 years ago
- A Graphics Interface for DirectX12 and Vulkan☆44Updated 5 years ago
- Master's thesis implementing real-time global illumination method.☆156Updated 7 years ago
- ☆13Updated 8 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆103Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆86Updated 7 years ago
- ☆38Updated 3 years ago
- Renderer/GameEngine with Direct3D12☆47Updated 5 years ago
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Updated 5 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago