DirectX 11 Poisson solvers using Jacobi iteration, conjugate gradient, and multi-grid method respectively.
☆27Mar 18, 2019Updated 6 years ago
Alternatives and similar repositories for PoissonSolver
Users that are interested in PoissonSolver are comparing it to the libraries listed below
Sorting:
- A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU☆12Sep 5, 2019Updated 6 years ago
- Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxeliz…☆21Sep 5, 2019Updated 6 years ago
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Dec 10, 2025Updated 2 months ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Mar 18, 2025Updated 11 months ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Feb 6, 2020Updated 6 years ago
- DML super resolution exercise.☆14Mar 14, 2025Updated 11 months ago
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆26Mar 10, 2025Updated 11 months ago
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Feb 6, 2020Updated 6 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated 11 months ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆55Mar 10, 2025Updated 11 months ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆50Mar 18, 2025Updated 11 months ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Feb 7, 2026Updated 3 weeks ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Mar 14, 2025Updated 11 months ago
- ☆12May 19, 2024Updated last year
- Fast Hilbert Curve Generation, Sorting, and Range Queries☆16Feb 5, 2016Updated 10 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated 11 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- Automatically exported from code.google.com/p/advanced-animation-with-directx-source-code☆14Sep 10, 2015Updated 10 years ago
- A DirectX 11 implementation of voxelization☆19Nov 29, 2015Updated 10 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆106Sep 2, 2020Updated 5 years ago
- # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/ # All map templates are defined in…☆12Aug 1, 2021Updated 4 years ago
- Trying to trim down the size of my Vulkan repo...☆29Sep 7, 2017Updated 8 years ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆25Jan 1, 2021Updated 5 years ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆32Aug 6, 2022Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- A fluid simulation technical demo.☆29Mar 19, 2025Updated 11 months ago
- Large-scale Interactive Volume Rendering Engine☆33May 20, 2022Updated 3 years ago
- iMLBench is a machine learning benchmark suite targeting CPU-GPU integrated architectures.☆11May 29, 2021Updated 4 years ago
- Markov Text Generation Problem Description The Infinite Monkey Theorem1 (IFT) says that if a monkey hits keys at random on a typewriter i…☆10Sep 11, 2025Updated 5 months ago
- Installation of Azure Kinect Sensor SDK on Linux Ubuntu 20.04 without adding repository keys☆15Nov 26, 2024Updated last year
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 3 years ago
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- A signal processing library, currently sufficient for basic speech recognition stuff like mel frequency cepstrum☆19Mar 15, 2012Updated 13 years ago
- ARTIQ - compatible 8 channel 16bit 1MS/s ADC card in EEM standard☆12Jan 31, 2025Updated last year
- Semiconductor diode laser current driver☆10Nov 14, 2022Updated 3 years ago
- 超级战机,飞机大战,DX11编写的桌面2D游戏,仿StormCaliber,一共7关☆36Oct 17, 2020Updated 5 years ago
- Optimal mass transport for deformable registration and warping of 2D images☆13Aug 22, 2011Updated 14 years ago
- ☆10Apr 18, 2024Updated last year
- A set of small programs and scripts to convert OBJ 3D file into vox space and then import it into python as an np array☆10Feb 13, 2018Updated 8 years ago