StarsX / SparseVolumeDXRLinks

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
15Updated 10 months ago

Alternatives and similar repositories for SparseVolumeDXR

Users that are interested in SparseVolumeDXR are comparing it to the libraries listed below

Sorting: