3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP
☆19Feb 6, 2020Updated 6 years ago
Alternatives and similar repositories for SmokeAmp
Users that are interested in SmokeAmp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Feb 6, 2020Updated 6 years ago
- A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU☆12Sep 5, 2019Updated 6 years ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Mar 18, 2025Updated last year
- DML super resolution exercise.☆14Mar 14, 2025Updated last year
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆26Mar 10, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- DirectX 11 Poisson solvers using Jacobi iteration, conjugate gradient, and multi-grid method respectively.☆27Mar 18, 2019Updated 7 years ago
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Updated this week
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework.☆12Mar 14, 2020Updated 6 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated last year
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆55Mar 10, 2025Updated last year
- Physically-based Eulerian Fluid Simulation: Smoke Simulator☆13Dec 18, 2016Updated 9 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Mar 14, 2025Updated last year
- Creature3D网络游戏引擎,包含3DRTS网络游戏,将星诀源码。编译请选择Release2015,x64☆12Sep 25, 2020Updated 5 years ago
- A 3d smoke simulation program with volume rendering☆23Jun 11, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Apr 7, 2026Updated last week
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆124Updated this week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- 3D terrain generation with erosion, rendered in WebGL☆22Oct 22, 2017Updated 8 years ago
- From book "Heterogeneous Computing with OpenCL"☆16Jun 22, 2023Updated 2 years ago
- GPU Based Particle System for fire and smoke simulation. Implemented with OpenGL and C++ to demonstrate knowledge in Graphics in higher e…☆13Apr 17, 2018Updated 7 years ago
- This is the source code for the 2017 ToG paper "Interpolations of Smoke and Liquid Simulations"☆17Dec 6, 2017Updated 8 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- An ocean simulation based on the paper by Jerry Tessendorf.☆44Apr 11, 2016Updated 10 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- This repository contains the source code for CaMoJAB metric and ALSaRR method described in our SIGGRAPH paper☆12Nov 30, 2021Updated 4 years ago
- a path tracer using WebGL for realtime performance☆41Apr 7, 2019Updated 7 years ago
- Explore how to achieve maximum performance in WebAssembly☆13Sep 1, 2022Updated 3 years ago
- ☆27Sep 17, 2021Updated 4 years ago
- Experimental rendering framework written in C/C++ with a shared core (xtcore) and multiple frontends (CLI, Web, WASM runtime).☆31Updated this week
- Homemade Pixel Art Tool (WIP)☆17Oct 18, 2024Updated last year
- Prompt LLMs to write neovim commands☆18Dec 19, 2024Updated last year
- A demo of taking a high resolution photo with WebRTC's getUserMedia.☆11Jan 11, 2024Updated 2 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Mar 11, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Use javascript in Node to do math on CUDA☆12Aug 8, 2018Updated 7 years ago
- ☆19Dec 9, 2021Updated 4 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Lattice Boltzmann Method (LBM) fluid solver driving a particle engine for the simulation and real-time visualization of fire☆21Jan 5, 2014Updated 12 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- My DirectX 11 MLAA & SMAA implementation☆12Jun 9, 2020Updated 5 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year