AirGuanZ / PaperCutLight
Paper cut light box previewer
☆14Updated 3 years ago
Alternatives and similar repositories for PaperCutLight:
Users that are interested in PaperCutLight are comparing it to the libraries listed below
- ☆15Updated last year
- Project for scientific visualization☆18Updated 3 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Simple mesh-shader sample that auto-renders VB with IB to meshlets.☆10Updated last month
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Shader Playground on LuisaCompute☆11Updated 2 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Updated last month
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 9 months ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Updated last month
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- A path tracer based on hardware ray tracing☆23Updated last year
- ☆25Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated last month
- ☆15Updated 11 months ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated last month
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆29Updated 2 years ago
- Precomputed Radiance Transfert (PRT)☆13Updated 7 years ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆21Updated this week
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated last month
- pbrt-v4 render engine/exporter for Blender☆31Updated 9 months ago
- A physically based ray tracer accelerated by OptiX.☆12Updated 3 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 5 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Updated last month
- ☆25Updated 5 years ago