AirGuanZ / PaperCutLightLinks
Paper cut light box previewer
☆14Updated 4 years ago
Alternatives and similar repositories for PaperCutLight
Users that are interested in PaperCutLight are comparing it to the libraries listed below
Sorting:
- ☆16Updated 2 years ago
- Project for scientific visualization☆19Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- ☆27Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- Shader Playground on LuisaCompute☆14Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 10 months ago
- ☆41Updated 10 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 7 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆74Updated 3 years ago
- a CPU/GPU physically based renderer☆35Updated 3 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- realize XPBD with rust and render in Unity☆37Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago
- A path tracer based on hardware ray tracing☆24Updated 2 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Updated 10 months ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 6 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆57Updated 2 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 11 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- Precomputed Radiance Transfert (PRT)☆14Updated 8 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 6 years ago
- Scenes for LuisaRender☆25Updated 2 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- Physically Based Rendering Scenes☆15Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago