☆22Jul 24, 2026Updated 2 months ago
Alternatives and similar repositories for aitrios-sdk-edge-app
Users that are interested in aitrios-sdk-edge-app are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Edge Virtualization Platform☆25Jun 28, 2026Updated 3 months ago
- This library enables you to use ISR-based PWM channels on RP2040-based boards, such as ADAFRUIT_FEATHER_RP2040, RASPBERRY_PI_PICO, with a…☆12Nov 18, 2022Updated 3 years ago
- YOLOv5 transfer learning model for Edge Impulse☆18Sep 9, 2025Updated last year
- ☆14Sep 19, 2026Updated 3 weeks ago
- Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems. Parallelized with Taichi and PyTorch☆19Mar 2, 2026Updated 7 months ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- 🦋 A curated list of papers, datasets, models, and code for insect-related tasks (detection, classification, monitoring etc.) using AI an…☆15Apr 14, 2026Updated 6 months ago
- Toy renderer to learn wgpu and computer graphics built with bevy☆11Jul 6, 2026Updated 3 months ago
- Lazily shortens a "fully qualified" Rust type name to remove all module paths.☆14Sep 8, 2026Updated last month
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆15Oct 12, 2026Updated last week
- Rust interface for OpenUSD☆14Nov 24, 2025Updated 10 months ago
- Vello graphics in Bevy.☆14Jul 21, 2026Updated 2 months ago
- Learned SPatial Hashmap☆12Sep 14, 2025Updated last year
- Insect Foundation AI Model and Dataset for Precision Agriculture☆18Jul 4, 2026Updated 3 months ago
- An (in-progress) GOAP AI library for the Bevy Game Engine.☆10Jan 24, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- An Eulerian fluid simulation written in Rust to learn the language☆13Mar 16, 2024Updated 2 years ago
- Motion planning algorithms implementations using Rust☆13May 30, 2025Updated last year
- get the edges of objects in images☆13Jul 15, 2026Updated 3 months ago
- ☆13Jul 27, 2025Updated last year
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆20Apr 14, 2023Updated 3 years ago
- Box frame gizmo☆15Aug 11, 2026Updated 2 months ago
- All in one (aka Aio) database with async support. Based on libsql/Sqlite, bevy_reflect and tokio, includes a dead simple API to be used (…☆18Jan 18, 2026Updated 9 months ago
- Work with directed graphs☆19Dec 29, 2025Updated 9 months ago
- A map-style camera controller for the Bevy Engine☆20Jun 22, 2026Updated 3 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Helper library for rendering curves and surfaces modeled with Curvo in Bevy.☆20Jul 4, 2024Updated 2 years ago
- Just a Vulkan framework☆13Aug 28, 2026Updated last month
- Generating tiled terrain with simplex noise and modifiers☆20Feb 9, 2025Updated last year
- A behavioral state machine library written in Rust☆22Aug 24, 2025Updated last year
- [WACV'25 Oral] TaxaBind: Multimodal Ecological Model☆39Nov 8, 2024Updated last year
- A Procedural Mesh Builder for Bevy☆20Jun 23, 2026Updated 3 months ago
- the concurrent partitioner☆16Mar 23, 2026Updated 6 months ago
- molecular mechanics optimisation☆18Aug 28, 2023Updated 3 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- using Mesh Shaders to generate shading intervals for volume rendering☆15Feb 26, 2026Updated 7 months ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆23Nov 30, 2024Updated last year
- Official Salva plugin for the Bevy game engine.☆16Dec 8, 2020Updated 5 years ago
- A Bevy plugin that automatically calculates AABBs for skinned meshes.☆24May 13, 2026Updated 5 months ago
- Bevy cameras for Pan/Orbit/Zoom and Fly movements, set viewpoint and frame entities☆18Jan 5, 2026Updated 9 months ago
- Point mesh plugin for Bevy☆22Mar 9, 2026Updated 7 months ago
- MachO editor / disassembler. No internet, no os requirements, just need a browser ;)☆12May 13, 2019Updated 7 years ago