Rust interface for OpenUSD
☆14Nov 24, 2025Updated 8 months ago
Alternatives and similar repositories for pxr_rs
Users that are interested in pxr_rs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Native Rust USD library☆117Jul 24, 2026Updated last week
- Rust bindings for Pixar's Universal Scene Description (USD)☆51May 19, 2022Updated 4 years ago
- Implementation of OpenUSD in pure Rust☆36Mar 8, 2026Updated 4 months ago
- MaterialX support in Bevy (and potentially other Rust projects)☆24Dec 6, 2024Updated last year
- This repository is part of the MoonRay project.☆19Jul 16, 2026Updated 2 weeks ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- An OpenUSD schema for representing nodal compositing operators☆11Jan 24, 2022Updated 4 years ago
- Minimal blockchain in Haskell☆13Oct 14, 2017Updated 8 years ago
- ☆20Nov 22, 2024Updated last year
- Integrating opencv with mujoco.☆11Mar 25, 2025Updated last year
- SDF ray marching in bevy☆29Feb 6, 2026Updated 5 months ago
- ☆12Aug 3, 2021Updated 4 years ago
- BGEO file reader library and Katana Op☆19Oct 5, 2018Updated 7 years ago
- XML builder macro letting you write XML inside Rust code☆10Nov 15, 2023Updated 2 years ago
- code for "EMS: 3D Eyebrow Modeling from Single-view Images"(SIGGRAPH Asia 2023)☆15May 3, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Suite for working with fractals in Houdini.☆21Mar 22, 2020Updated 6 years ago
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆15Jun 22, 2026Updated last month
- keytar bindings for Rust☆17Sep 15, 2022Updated 3 years ago
- Vello graphics in Bevy.☆13Jul 21, 2026Updated last week
- Toy renderer to learn wgpu and computer graphics built with bevy☆11Jul 6, 2026Updated 3 weeks ago
- Rust library for fast types.☆15Feb 1, 2018Updated 8 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated 2 years ago
- Library for managing persistent user settings in the Bevy engine.☆14Nov 30, 2024Updated last year
- Learned SPatial Hashmap☆12Sep 14, 2025Updated 10 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Maya playblast to mp4☆13Jul 10, 2021Updated 5 years ago
- ☆11Apr 16, 2020Updated 6 years ago
- 3D FFD (free-form deformation) demo for FDU DATA130012 (Data Visualization) course project (a Unity3D project)☆11Jul 13, 2017Updated 9 years ago
- A toolbox of motion planning primitives☆10Jun 8, 2023Updated 3 years ago
- A small example on how to get webcam stream on rust-wasm☆11Mar 5, 2023Updated 3 years ago
- get the edges of objects in images☆14Jul 15, 2026Updated 2 weeks ago
- An (in-progress) GOAP AI library for the Bevy Game Engine.☆11Jan 24, 2023Updated 3 years ago
- An Eulerian fluid simulation written in Rust to learn the language☆13Mar 16, 2024Updated 2 years ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆20Apr 14, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Random things from physically based rendering that I try☆13Dec 27, 2020Updated 5 years ago
- Motion planning algorithms implementations using Rust☆13May 30, 2025Updated last year
- ☆12Jul 27, 2025Updated last year
- [rsasl has moved to Codeberg!] The Rust SASL framework☆17Apr 23, 2026Updated 3 months ago
- CPU raytracer using Embree 3.0☆12May 4, 2022Updated 4 years ago
- 開発中のゲーム☆12Aug 24, 2021Updated 4 years ago
- An alternative to `qcell` and `ghost-cell` that instead uses const generics☆13Feb 7, 2023Updated 3 years ago