stackgl / gl-geometry
A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.
☆50Updated 5 years ago
Alternatives and similar repositories for gl-geometry:
Users that are interested in gl-geometry are comparing it to the libraries listed below
- ☆29Updated 9 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- Create a WebGL context now!☆64Updated 10 years ago
- WebGL framebuffer wrapper☆60Updated 8 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- WebGL texture wrapper☆59Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- ☆35Updated 6 years ago
- Modular scene graph for composing and manipulating objects in a 3D scene.☆61Updated 8 years ago
- A browserify transform that transparently enables live reloading of your shaders when using glslify.☆41Updated 8 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- Experimental ES6 WebGL engine☆76Updated 7 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 6 years ago
- Audio helper toolbox for regl☆35Updated 7 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 6 years ago
- draw anti-aliased circular arcs in a shader with glslify☆41Updated 7 years ago
- Util for loading Shaders☆51Updated 7 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- render simplicial complexes with ThreeJS☆29Updated 8 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago