realazthat / regl-pipeline
regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.
☆16Updated 8 years ago
Alternatives and similar repositories for regl-pipeline:
Users that are interested in regl-pipeline are comparing it to the libraries listed below
- demo and documentation site for regl☆10Updated 8 years ago
- Small utility for recording videos in regl☆18Updated 8 years ago
- visual feedback effect for regl meshes☆7Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Stream of consciousness programmed WebGL visualizations☆17Updated 7 years ago
- Linear interpolation between multiple arrays☆13Updated 3 years ago
- [WIP] Fill an n-dimensional array by interpolating functions that define the boundaries☆11Updated 6 years ago
- Audio helper toolbox for regl☆35Updated 7 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- ☆35Updated 6 years ago
- A marriage between regl and shadertoy to search, load and render shadertoys☆9Updated 8 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- experiments with http://regl.party☆11Updated 8 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- [WIP] This module solves sparse linear systems by using the QR-decomposition☆8Updated 7 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 7 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 9 years ago
- gets a plane's normal from 3 points☆12Updated 9 years ago
- ☆29Updated 9 years ago
- Basic command line tool that converts an OBJ file into a simplicial complex☆14Updated 6 years ago
- example gallery for regl☆14Updated 4 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- Multiplex a regl instance across different DOM elements☆25Updated 8 months ago
- Wavefront OBJ parser☆19Updated 9 years ago
- Extract a contour on a simplicial complex☆11Updated 3 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago