Simulation-Intelligence / VR-DohLinks
☆79Updated 2 months ago
Alternatives and similar repositories for VR-Doh
Users that are interested in VR-Doh are comparing it to the libraries listed below
Sorting:
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 10 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆135Updated 11 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 8 months ago
- Subsurface Scattering for Gaussian Splatting☆151Updated 2 months ago
- ☆20Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated last month
- A Collection of Papers and Codes about Hair and Fur Modeling☆42Updated last year
- Code of Radiance Field Loss paper☆81Updated 2 months ago
- [NeurIPS 2024] Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication☆70Updated last year
- Public code release of "Surface-Filling Curve Flows via Implicit Medial Axes" by Yuta Noma, Silvia Sellán, Nicholas Sharp, Karan Singh, A…☆41Updated 11 months ago
- CUDA Mesh BVH tools.☆226Updated last month
- Official implementation of 3Doodle: Compact Abstraction of Objects with 3D Strokes (SIGGRAPH 24', Journal track)☆110Updated last year
- ☆24Updated 10 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆157Updated 11 months ago
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆78Updated 5 months ago
- Code release for Neural Bounding SIGGRAPH 2024 - neural representation of bounding volumes, learning conservative space classification☆42Updated last year
- The implementation of MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis☆41Updated last year
- Official implementation of "Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation"☆61Updated 3 months ago
- ☆42Updated last year
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 9 months ago
- Flatten Anything: Unsupervised Neural Surface Parameterization☆45Updated 5 months ago
- Mesh to SDF implemented with CUDA.☆36Updated last year
- Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)☆51Updated last month
- [ECCV 2024] BlenderAlchemy: Editing 3D Graphics with Vision-Language Models☆81Updated 10 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆28Updated 5 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆82Updated 10 months ago
- Code repository for our CVPR2023 paper "Plateau-Reduced Differentiable Path Tracing"☆17Updated 2 years ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆104Updated 5 months ago
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆313Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆111Updated 8 months ago