Safemilk / GerstnerWavesUnityLinks
Amplify Shader implementation of Gerstner Wave functions to create ocean shader, based on Hailey Williams Kode 80 Tutorial.
☆12Updated 7 years ago
Alternatives and similar repositories for GerstnerWavesUnity
Users that are interested in GerstnerWavesUnity are comparing it to the libraries listed below
Sorting:
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 5 years ago
- ☆55Updated 4 years ago
- Collection of Addons for Unity3d MTree by Maxime Herpine☆19Updated 5 years ago
- Simple Unity Sky Skybox with Clouds☆37Updated 5 years ago
- An in-editor, Unity VR directing tool☆33Updated 6 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Tools for Unity VFX☆32Updated 4 years ago
- Shader for Unity particles that use noise textures as inputs to create different patterns☆18Updated 6 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆37Updated 6 years ago
- ☆10Updated 5 years ago
- Mesh preview project repo☆40Updated 5 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Rainbow smoke simulation made in unity☆25Updated 3 years ago
- Translucent Shader for unity , Forward Renderer & PBR based☆42Updated 6 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 5 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆15Updated 6 years ago
- These are two refractive materials made with shader graph for LWRP☆24Updated 6 years ago
- ☆16Updated 5 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 7 years ago
- A simple editor script to add copy-paste functionality to Unity's AnimationCurve fields.☆40Updated 6 years ago
- ☆25Updated 6 years ago
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 5 years ago
- Unity Editor scripts for preprocessing CC0 Textures☆52Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- A Unity add-on to control foliage placement☆31Updated 4 years ago