BenWoodford / Bakery-ASE
☆10Updated 5 years ago
Alternatives and similar repositories for Bakery-ASE:
Users that are interested in Bakery-ASE are comparing it to the libraries listed below
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- An example of mesh deformation in Unity☆29Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- ☆25Updated 4 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 3 years ago
- Combine multiple textures into one!☆30Updated 4 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Updated 7 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- Unity Gyroscope manager. Base package for helpful Gyroscope tools.☆17Updated last year
- Ghost of Tsushima lantern system from the duels☆23Updated 3 years ago
- Helper to reassign a skinned mesh from one skeleton to another matching skeleton☆15Updated 5 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆28Updated 4 years ago
- Unity Plugin that adds the following features to timeline: (1) Frame Cutting and Insertion, (2) Timeline and Animation View Synchronizat…☆37Updated 2 years ago
- ☆28Updated 3 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- ☆15Updated 3 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆26Updated last year
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆15Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆16Updated 2 years ago
- ☆14Updated 9 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Modifications to the Unity3D Standard shader so that it will work with Texture Arrays.☆12Updated 3 years ago
- Display UV Check pattern of image effect for Unity3D☆26Updated 5 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Updated 4 years ago