Russoul / Voxelized3D-Rust
experimental voxel engine that uses dual contouring written in rust
☆23Updated 4 years ago
Alternatives and similar repositories for Voxelized3D-Rust
Users that are interested in Voxelized3D-Rust are comparing it to the libraries listed below
Sorting:
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 9 months ago
- Rust implementation of the Transvoxel algorithm☆37Updated 2 months ago
- Make beautiful voxel maps.☆117Updated 3 years ago
- cool bevy editor mockup, dual licensed under☆10Updated 9 months ago
- A plugin to use the kajiya renderer with bevy☆115Updated 2 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated 2 weeks ago
- Me playing around with voxel ray tracing using rust and Vulkan☆14Updated 3 years ago
- A fast isosurface extraction algorithm.☆119Updated 4 months ago
- A game with custom engine☆35Updated 4 years ago
- glTF 2.0 file viewer written in Rust using Vulkan☆82Updated 3 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 3 years ago
- ktx2 parsing library☆14Updated 3 weeks ago
- Rust parser for MagicaVoxel .vox files.☆57Updated 3 weeks ago
- Code-driven rendering playground; mostly defunct now☆54Updated 2 years ago
- Triplanar Mapping and Material Blending for Bevy Engine☆35Updated 7 months ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- Rust algorithms for isosurface extraction☆78Updated last year
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 3 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆46Updated last month
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆25Updated 4 months ago
- Fast dynamic fracture using position-based rod-bonded discrete method☆16Updated 7 months ago
- A hybrid voxel rendering engine☆77Updated 3 years ago
- Voxel game written in Bevy making heavy use of WGSL compute shaders☆103Updated last year
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- Procedural voxel worlds for Bevy Engine.☆74Updated 2 years ago
- Pixel quadtrees and voxel octrees☆53Updated last year
- Ananannother happy happy playground >w☆☆20Updated 5 years ago