PyrekP / FastBuildTemplateLinks
Example on how to use fastbuild for building c/c++/asm, etc projects with various compilers (MSVC, Clang, GCC, NASM, MASM)
☆25Updated 8 years ago
Alternatives and similar repositories for FastBuildTemplate
Users that are interested in FastBuildTemplate are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- ☆55Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆130Updated last month
- ☆52Updated 10 months ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Graphics prototyping framework☆37Updated last week
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 4 months ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Tone Mapper☆73Updated 7 months ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- A programming task for job interviews I did in 2019 Q2☆16Updated 6 years ago
- ☆87Updated 8 years ago
- Qt based tool window manager☆28Updated last year
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated last month