PacktPublishing / Unity-2018-Shaders-and-Effects-Cookbook-Third-EditionLinks
Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt
☆189Updated 4 years ago
Alternatives and similar repositories for Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition
Users that are interested in Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition are comparing it to the libraries listed below
Sorting:
- ☆198Updated 7 years ago
- ☆249Updated 5 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Mesh simplification for Unity.☆371Updated 3 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆374Updated 6 years ago
- ☆386Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆205Updated 4 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆370Updated 8 years ago
- Shader demo - More than 300 examples☆334Updated last year
- A unity shader solution to generate footprint on thick snow surfaces.☆227Updated 3 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆223Updated 3 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆461Updated 6 years ago
- Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Comp…☆252Updated 3 years ago
- ☆105Updated 4 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆596Updated 4 years ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆161Updated 7 years ago
- Example Project to demonstrate Vertex Animation Shaders using Shader Graph.☆227Updated 6 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 7 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆405Updated 3 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Signed Distance Field Shadow in Unity☆135Updated 6 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆464Updated 6 years ago
- A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack☆159Updated 4 years ago
- Miscellaneous Shaders in Unity, WIP(maybe?)☆454Updated 5 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆371Updated 10 months ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆217Updated 4 years ago
- export meshes to .fbx or .obj from Unity☆213Updated 7 years ago
- Code samples using the animation C# jobs feature.☆518Updated 4 years ago
- A dynamic, loose octree implementation for Unity written in C#☆309Updated 5 years ago
- Data for Scriptable Render Pipeline☆96Updated 4 years ago