inact1v1ty / Compute-shader-particlesLinks
Using Unity's compute shaders to have fun with particles
☆100Updated 5 years ago
Alternatives and similar repositories for Compute-shader-particles
Users that are interested in Compute-shader-particles are comparing it to the libraries listed below
Sorting:
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 7 years ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆161Updated 7 years ago
- Signed Distance Field Shadow in Unity☆135Updated 7 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆77Updated 3 years ago
- Shader of PBR for Unity☆123Updated 4 years ago
- Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Comp…☆252Updated 3 years ago
- Unity animation object with gpu instancing.☆173Updated 7 years ago
- 基于预渲染顶点色的水编辑器☆200Updated 7 years ago
- ☆69Updated last year
- 使用模型网格生成的卡通描边☆137Updated 2 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- ☆53Updated 7 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆112Updated 5 years ago
- GPU Instancing + Boids + Animation Texture Baker☆153Updated 7 years ago
- 自定义实现级联阴影☆85Updated 6 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆205Updated 4 years ago
- High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.☆134Updated 5 years ago
- Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene☆102Updated 7 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Unity下实现卡通水面、交互水面、屏幕后处理无限大水面效果☆61Updated 5 years ago
- ☆75Updated 2 years ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Updated 7 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 8 years ago
- grass culling for unity ,Hi-Z +comput shader☆103Updated 4 years ago
- interactivity-waterplane☆61Updated 5 years ago
- 一种基于RayMarching的体积光效果☆71Updated 7 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- ☆73Updated 5 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago