inact1v1ty / Compute-shader-particles
Using Unity's compute shaders to have fun with particles
☆97Updated 4 years ago
Alternatives and similar repositories for Compute-shader-particles:
Users that are interested in Compute-shader-particles are comparing it to the libraries listed below
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆161Updated 6 years ago
- Signed Distance Field Shadow in Unity☆133Updated 6 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆73Updated 2 years ago
- 基于预渲染顶点色的水编辑器☆198Updated 6 years ago
- ☆70Updated last year
- Unity animation object with gpu instancing.☆165Updated 6 years ago
- Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Comp…☆248Updated 2 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 7 years ago
- Shader of PBR for Unity☆121Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆204Updated 4 years ago
- Unity下实现卡通水面、交互水面、屏幕后处理无限大水面效果☆59Updated 5 years ago
- Handwroten pbr with scriptable render pipeline☆44Updated 5 years ago
- GPU Instancing + Boids + Animation Texture Baker☆149Updated 7 years ago
- 自定义实现级联阴影☆83Updated 6 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆215Updated 2 years ago
- using Unity Shader☆35Updated 6 years ago
- a tiny and flexible surface shader solution for Unity URP☆145Updated 4 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆111Updated 4 years ago
- Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene☆101Updated 6 years ago
- 自定义Unity Shader GUI☆80Updated 2 years ago
- 使用模型网格生成的卡通描边☆133Updated last year
- ☆75Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆170Updated last year
- a repository of my shader☆67Updated 3 months ago
- GPU Particle System for Unity (require DirectX environment)☆100Updated 8 years ago
- ☆69Updated 5 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 7 years ago
- ☆56Updated 7 years ago