Powerful and flexible mid-level audio engine for games and other applications
☆283Mar 20, 2026Updated this week
Alternatives and similar repositories for Firewheel
Users that are interested in Firewheel are comparing it to the libraries listed below
Sorting:
- A sprouting integration of the Firewheel audio engine☆118Updated this week
- bevy + metrics + egui_plot☆37Nov 4, 2025Updated 4 months ago
- ergonomic reactive Bevy UI library powered by FRP signals☆188Feb 11, 2026Updated last month
- Flexible tweening plugin library for Bevy.☆152Mar 9, 2026Updated last week
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆76Feb 9, 2026Updated last month
- Fine-grained reactivity framework for Bevy.☆124Mar 3, 2025Updated last year
- A floating character controller for Bevy☆443Updated this week
- Convert glTF extras to Bevy Components using reflection☆265Feb 21, 2026Updated last month
- A server-authoritative replication crate for Bevy.☆577Mar 9, 2026Updated last week
- Animated GIF / WebP player for Bevy☆38Jan 29, 2026Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆75Mar 10, 2026Updated last week
- Pathfinding on NavMeshes for Bevy☆456Feb 9, 2026Updated last month
- Unified and opinionated audio I/O for Rust☆61Feb 25, 2026Updated 3 weeks ago
- Blazingly fast retained layout engine for Bevy ECS.☆895Feb 24, 2026Updated 3 weeks ago
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,296Mar 7, 2026Updated 2 weeks ago
- Input manager for Bevy.☆246Mar 1, 2026Updated 2 weeks ago
- Database-like Asset management on top of ECS storage☆14Feb 1, 2026Updated last month
- ☆21Jun 24, 2025Updated 8 months ago
- A straightforward stateful input manager for the Bevy game engine.☆912Feb 26, 2026Updated 3 weeks ago
- ☆61Apr 5, 2024Updated last year
- Simple plotting library for Bevy☆19Aug 12, 2024Updated last year
- Collection of generic asset loaders for common file formats☆260Updated this week
- ☆29Jul 1, 2025Updated 8 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated 2 years ago
- An easy to use crate for resampling at a fixed ratio☆10Sep 22, 2025Updated 6 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆105Feb 6, 2026Updated last month
- When 32-bit worlds aren't big enough☆343Mar 12, 2026Updated last week
- Library for expressive game audio.☆1,003Feb 18, 2026Updated last month
- Datastructures and algorithms for audio graphs☆22Aug 29, 2022Updated 3 years ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆27Jan 2, 2025Updated last year
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆85Feb 11, 2026Updated last month
- Asset-oriented UI framework for Bevy☆80Jan 14, 2026Updated 2 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated last month
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated 11 months ago
- A reactive UI framework for Bevy☆194Aug 27, 2025Updated 6 months ago
- Easily load audio files into RAM☆25Sep 22, 2025Updated 6 months ago
- A library for rendering vector shapes using the Bevy game engine☆445Feb 23, 2026Updated 3 weeks ago
- Pathfinding using Polyanya☆478Mar 9, 2026Updated last week
- A networking library to make multiplayer games for the Bevy game engine☆946Updated this week