dimforge / wgsparklLinks
MPM physics simulation with WebGPU
☆16Updated 7 months ago
Alternatives and similar repositories for wgsparkl
Users that are interested in wgsparkl are comparing it to the libraries listed below
Sorting:
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- Halfedge mesh library in Rust☆28Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 9 months ago
- Automated GUI testing using accesskit☆74Updated 3 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated last year
- Bevy Async ECS☆30Updated last month
- get the edges of objects in images☆13Updated 7 months ago
- Value probing with egui based UI☆39Updated 3 weeks ago
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆25Updated 3 months ago
- Count lines of code across your entire dependency tree☆23Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆30Updated 3 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆84Updated 2 weeks ago
- bevy + metrics + egui_plot☆37Updated 2 months ago
- zero-dependency rust crate for generating and applying partial diffs between struct instances☆29Updated last month
- Trivially run wasm applications and examples in the browser☆89Updated last year
- ☆33Updated last year
- A malleable application framework☆100Updated this week
- Safe, fully-featured bindings to the Tracy profiler☆29Updated 6 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 7 months ago
- Empowering everyone to build reliable and efficient software, without chains.☆37Updated 9 months ago
- A multistart framework for global optimization with scatter search and local NLP solvers written in Rust☆27Updated this week
- ☆26Updated last year
- Bevy asset loader that transparently supports loading over http(s)☆95Updated 3 months ago
- Image Diff for snapshot testing☆47Updated 3 months ago
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- A camera controller for editors and CAD☆94Updated 2 months ago
- Monorepo for web & game rust crates☆13Updated 8 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 6 months ago
- Database-like Asset management on top of ECS storage☆14Updated last month