dimforge / wgsparkl
MPM physics simulation with WebGPU
☆13Updated last month
Alternatives and similar repositories for wgsparkl
Users that are interested in wgsparkl are comparing it to the libraries listed below
Sorting:
- Count lines of code across your entire dependency tree☆17Updated last year
- Value probing with egui based UI☆22Updated this week
- Bevy Async ECS☆27Updated 2 weeks ago
- Halfedge mesh library in Rust☆23Updated 2 months ago
- Easy automatic database syncing from your bevy app for persistence☆20Updated 3 weeks ago
- Configure const and static items by environment variables.☆25Updated last year
- Database-like Asset management on top of ECS storage☆12Updated 2 weeks ago
- bevy + metrics + egui_plot☆33Updated last week
- Integer types with customizable niche values☆45Updated 5 months ago
- Benchmarking Hamming Distance implementations in Rust☆14Updated 4 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆24Updated 2 weeks ago
- Empowering everyone to build reliable and efficient software, without chains.☆21Updated last month
- Use winit like the async runtime you've always wanted☆50Updated 11 months ago
- A Rust library for runtime-checked linearish types☆34Updated last year
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 3 months ago
- Monorepo for web & game rust crates☆13Updated 3 weeks ago
- A simple loader for glXF content☆12Updated 2 months ago
- get the edges of objects in images☆13Updated last week
- Simple plotting library for Bevy☆20Updated 9 months ago
- Automated GUI testing using accesskit☆62Updated 2 months ago
- WIP language server for WGSL that supports naga-oil extensions☆29Updated last year
- ☆32Updated 6 months ago
- ☆13Updated 6 months ago
- Hierarchical opacity for bevy.☆9Updated 3 weeks ago
- A primitive for writing structural search and replace programs for rust☆31Updated 10 months ago
- A procedural macro for generating unique ids for rust types☆14Updated last year
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆27Updated this week
- ☆17Updated 8 months ago
- Add observability to your Rust types!☆50Updated last week