viridia / bevy_reactor_2View external linksLinks
Fine-grained reactivity framework for Bevy.
☆124Mar 3, 2025Updated 11 months ago
Alternatives and similar repositories for bevy_reactor_2
Users that are interested in bevy_reactor_2 are comparing it to the libraries listed below
Sorting:
- A reactive UI framework for Bevy☆193Aug 27, 2025Updated 5 months ago
- Asset-oriented UI framework for Bevy☆80Jan 14, 2026Updated last month
- Library for managing persistent user settings in the Bevy engine.☆14Nov 30, 2024Updated last year
- A plugin that enables a subset of entity relationship features for bevy☆157Jun 3, 2025Updated 8 months ago
- Bevy plugin for a simple single-line text input widget.☆121Feb 6, 2026Updated last week
- ergonomic reactive Bevy UI library powered by FRP signals☆184Updated this week
- Mesh based bevy text implementation.☆56Feb 5, 2026Updated last week
- Picking and pointer events for Bevy☆842Mar 4, 2025Updated 11 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 7 months ago
- A Bevy plugin for easily animating 2D and 3D sprites☆103Jan 21, 2026Updated 3 weeks ago
- A hot reload system for the Bevy game engine☆224May 3, 2025Updated 9 months ago
- Collection of generic asset loaders for common file formats☆254Jan 14, 2026Updated 3 weeks ago
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated 11 months ago
- Blazingly fast retained layout engine for Bevy ECS.☆864Jan 22, 2026Updated 3 weeks ago
- Dynamic control flow for Bevy UI☆24Feb 13, 2025Updated last year
- Hierarchical opacity for bevy.☆13Jan 14, 2026Updated last month
- Reactive UI framework for Bevy game engine☆59Apr 5, 2024Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Jan 13, 2026Updated last month
- ☆110Feb 4, 2025Updated last year
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆92Feb 25, 2025Updated 11 months ago
- A bevy plugin for panning orthographic cameras☆219Jan 22, 2026Updated 3 weeks ago
- ☆48Apr 29, 2025Updated 9 months ago
- ☆33Oct 28, 2024Updated last year
- A floating character controller for Bevy☆429Jan 31, 2026Updated 2 weeks ago
- Pathfinding on NavMeshes for Bevy☆441Updated this week
- Bevy plugin for Flowfield based pathfinding☆69Nov 8, 2025Updated 3 months ago
- An integration to render vector graphics with Vello in the Bevy game engine.☆255Jan 29, 2026Updated 2 weeks ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- A server-authoritative replication crate for Bevy.☆569Updated this week
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,265Feb 2, 2026Updated last week
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆170Jan 17, 2026Updated 3 weeks ago
- A framework for saving and loading application state in Bevy.☆206Jan 21, 2026Updated 3 weeks ago
- A personal application framework☆101Updated this week
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆106Jan 25, 2026Updated 2 weeks ago
- ☆181Nov 3, 2025Updated 3 months ago
- Pathfinding using Polyanya☆467Jan 29, 2026Updated 2 weeks ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Jun 7, 2025Updated 8 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆73Jan 17, 2026Updated 3 weeks ago
- A straightforward stateful input manager for the Bevy game engine.☆898Jan 16, 2026Updated 3 weeks ago