NoeBrt / Galaxy-Simulation
Simulation of thousands of particules on GPU π
β35Updated 3 months ago
Alternatives and similar repositories for Galaxy-Simulation:
Users that are interested in Galaxy-Simulation are comparing it to the libraries listed below
- A raymarching engine for Unityβ48Updated last year
- Unity Extension for Responsive UI in XRβ24Updated last year
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRPβ26Updated this week
- Examples of camera controllers in Unity.β25Updated 3 years ago
- A console prompt for Unity.β33Updated 3 years ago
- Extends the Unity Editor with simple productivity tools like an easy way to serialize SceneAssets in your component, grouping GameObjectsβ¦β10Updated 4 years ago
- A voxel engine written in C# using Unity3Dβ22Updated 2 months ago
- A demo Unity project to accompany my tutorial on implementing a post-processing effect that mimics an oil painting: https://danlivings.coβ¦β28Updated 3 years ago
- A 4D Raymarching Engine for Unityβ22Updated last year
- WheelCollider driven fun little vehicle like Halo's Warthog.β33Updated 5 years ago
- β13Updated 3 years ago
- The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (availaβ¦β32Updated 2 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.β21Updated 4 years ago
- Modular vehicles effected by realistic physicsβ37Updated 3 years ago
- A unity asset that deforms a mesh along a bezier spline.β13Updated 4 years ago
- Vertex shader that creates a bounce effect in geometry.β24Updated 8 months ago
- An efficient and easy to use voxel framework for Unity.β30Updated 4 years ago
- Convex hull, triangulation and Voronoi diagramβ17Updated 4 years ago
- The source code for the "Minecraft Voxel Terrain (Unity)" courseβ16Updated 2 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compilerβ25Updated 5 years ago
- Zero Allocation Stringsβ20Updated last year
- β15Updated last week
- A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.β8Updated 4 years ago
- A wireframe shader for Unity. Also works as an screen image effectβ14Updated 5 years ago
- Creates a Unity 3D package from a templateβ11Updated last year
- A Minecraft Model Reader for Unityβ19Updated 4 months ago
- A polyhedral mesh generation library for Unity based on the halfedge data structureβ36Updated 6 months ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.β44Updated 5 months ago
- Vertex shader that morphs geometry into primitive shapes.β14Updated 8 months ago
- β14Updated 4 years ago