NoeBrt / Galaxy-Simulation
Simulation of thousands of particules on GPU π
β34Updated 6 months ago
Alternatives and similar repositories for Galaxy-Simulation
Users that are interested in Galaxy-Simulation are comparing it to the libraries listed below
Sorting:
- A voxel engine written in C# using Unity3Dβ22Updated 5 months ago
- β11Updated 2 years ago
- A Minecraft Model Reader for Unityβ20Updated 7 months ago
- Voxel engine for Unity with implemented SSAO and serialization.β21Updated 3 years ago
- The source code for the "Minecraft Voxel Terrain (Unity)" courseβ16Updated 2 years ago
- Just a small project to simulate small solar systemsβ11Updated 9 months ago
- Vertex shader that morphs geometry into primitive shapes.β14Updated 11 months ago
- Infinite islands generationβ21Updated 6 years ago
- A space simulation game developed in Unity that simulates everything from moons and planets to star systems and galaxies.β13Updated 3 years ago
- π§± Minecraft-like voxel world made with Unity.β29Updated last year
- β6Updated 8 years ago
- Modular vehicles effected by realistic physicsβ37Updated 3 years ago
- Source for moviegamejam entry https://sebastian.itch.io/swordfishβ36Updated 5 years ago
- Examples of camera controllers in Unity.β25Updated 3 years ago
- Textures for the procedural landmass seriesβ31Updated 8 years ago
- A procedural city generator built for Unity.β57Updated 3 weeks ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compilerβ25Updated 5 years ago
- Minecraft clone with greedy meshing in Unity using Burst compilerβ29Updated 3 months ago
- An efficient and easy to use voxel framework for Unity.β30Updated 4 years ago
- β9Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.β29Updated 4 years ago
- Advanced Minecraft clone in Unity with good CPU performanceβ28Updated 5 years ago
- This project shows how to implement Grounded water drop in Unityβ18Updated 3 years ago
- Using Physics.Simulate and Photon Boltβ13Updated 7 years ago
- An attempt at simulating an ecosystem in a procedurally generated world using Unityβ30Updated 5 years ago
- A 4D Raymarching Engine for Unityβ25Updated last year
- "No Modern Videogame Has This Technology" I recreated the world famous Tom Clancy water "physics"β24Updated 3 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipelineβ15Updated 7 years ago
- Height Based 2 color gradient shaders for Unityβ29Updated 3 years ago
- The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (availaβ¦β36Updated 2 years ago