artak10t / VoxelEngine
Voxel engine for Unity with implemented SSAO and serialization.
☆21Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for VoxelEngine
- The source code for the "Minecraft Voxel Terrain (Unity)" course☆16Updated 2 years ago
- A voxel engine written in C# using Unity3D☆19Updated 3 months ago
- 🧱Minecraft-like voxel world made with Unity.☆24Updated last year
- A work-in-progress cubic voxel framework for the Unity game engine.☆16Updated 2 years ago
- Procedural universe generation with planets and stars.☆14Updated 3 years ago
- Archived Unity voxel project. GNU General Public License v3.0.☆17Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 4 years ago
- Real Time Strategy Game made in Unity☆14Updated 5 years ago
- A voxel engine for Unity using the DOTS framework☆11Updated 3 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆27Updated last year
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- Make procedural voxel planets in unity☆13Updated last month
- A 2D tile/block system in Unity for tile-based games (Starbound/Terraria).☆8Updated 5 years ago
- sources for the old mesh splat tool https://unitycoder.com/blog/2013/08/26/mesh-terrain-texturingsplatmap-tool-wip/☆13Updated 5 years ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆23Updated 4 years ago
- Utility AI powered bot in Unity3D 🔫☆13Updated 6 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated 9 months ago
- Procedural Celestial Body Generator (Unity + C#)☆27Updated 7 months ago
- 2D shader-based lighting system for Unity3D☆15Updated 6 years ago
- 💉 EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.☆20Updated last year
- Implementation of Marching Squares to Procedurally Generate a Mesh From Grid.☆13Updated 4 years ago
- A very simple behavior tree implementation including a creator and runtime codes☆30Updated 2 years ago
- AI squad in Unity☆14Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆19Updated 5 years ago
- Three dimensional tilemap creator for Unity.☆11Updated last year
- procedural block world generation in unity☆15Updated 5 years ago
- Unity UI Toolkit sample: "Scribble" custom control☆18Updated 4 months ago
- Behavior tree system for unity3d with node based editor☆9Updated last year