PaperPrototype / Voxel-Terrain-SystemLinks
The source code for the "Minecraft Voxel Terrain (Unity)" course
☆16Updated 3 years ago
Alternatives and similar repositories for Voxel-Terrain-System
Users that are interested in Voxel-Terrain-System are comparing it to the libraries listed below
Sorting:
- A voxel engine for Unity using the DOTS framework☆12Updated 4 years ago
- A voxel engine written in C# using Unity3D☆24Updated 10 months ago
- A work-in-progress cubic voxel framework for the Unity game engine.☆17Updated 2 weeks ago
- A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.☆34Updated 10 months ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- 🧱 Minecraft-like voxel world made with Unity.☆29Updated 2 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 5 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- Library of procedural generation code for use in Unity☆59Updated 5 months ago
- Lets you view and edit node graphs inside Unity☆13Updated 5 years ago
- Projectile trajectory 3D implementation in unity☆22Updated 4 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- Procedural Celestial Body Generator (Unity + C#)☆27Updated last year
- A Unity System to Implement Multiple GUI Themes☆20Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- [deprecated] A reflection based Inspector for Unity.☆20Updated 4 months ago
- 2.5D Platformer HDRP☆14Updated 4 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- "No Modern Videogame Has This Technology" I recreated the world famous Tom Clancy water "physics"☆25Updated 4 years ago
- A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)☆30Updated 6 years ago
- A 3D Voxel-Based RPG with procedural world generation made with Unity☆29Updated 3 weeks ago
- Reactive node system for Unity☆44Updated last year
- Isosurface generator for Unity3D☆17Updated 4 years ago
- Generic graphic settings UI components☆23Updated 7 months ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago