PaperPrototype / Voxel-Terrain-SystemLinks
The source code for the "Minecraft Voxel Terrain (Unity)" course
☆16Updated 2 years ago
Alternatives and similar repositories for Voxel-Terrain-System
Users that are interested in Voxel-Terrain-System are comparing it to the libraries listed below
Sorting:
- A voxel engine for Unity using the DOTS framework☆12Updated 4 years ago
- A voxel engine written in C# using Unity3D☆24Updated 9 months ago
- Isosurface generator for Unity3D☆17Updated 4 years ago
- A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.☆33Updated 9 months ago
- Projectile trajectory 3D implementation in unity☆22Updated 4 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- A work-in-progress cubic voxel framework for the Unity game engine.☆16Updated 3 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- Height Based 2 color gradient shaders for Unity☆29Updated 3 years ago
- Part 2 of the Create a Grid-based system with UI Toolkit.☆34Updated last year
- 🌪️🌀 An animation system for tweening object properties in Unity.☆35Updated 5 months ago
- 👩🚀 Atlas Utility library for Unity☆54Updated 2 years ago
- Minecraft clone with greedy meshing in Unity using Burst compiler☆32Updated 3 months ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 5 years ago
- 3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)☆45Updated 3 years ago
- Unity3d Editor tools to create rooms quickly.☆37Updated 7 years ago
- 🧱 Minecraft-like voxel world made with Unity.☆29Updated 2 years ago
- Medieval Town Generator for Unity☆40Updated 3 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- A networking framework for Unity.☆32Updated last year
- A 3D Voxel-Based RPG with procedural world generation made with Unity☆29Updated last week
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Procedural Celestial Body Generator (Unity + C#)☆27Updated last year
- Library of procedural generation code for use in Unity☆59Updated 3 months ago
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35Updated 5 years ago