NVIDIAGameWorks / BlastLinks
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
☆415Updated 7 months ago
Alternatives and similar repositories for Blast
Users that are interested in Blast are comparing it to the libraries listed below
Sorting:
- A dx12 river renderer using wave particles with interactive vortices.☆282Updated 5 years ago
- Resources for water rendering☆208Updated 3 years ago
- Procedural water shader for general use.☆313Updated 5 years ago
- ShaderX, GPU Pro, GPU Zen☆173Updated last month
- KickstartRT SDK☆199Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆300Updated 2 years ago
- ☆214Updated 7 years ago
- A Unity port of Brunetons improved atmospheric scattering☆372Updated 3 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆302Updated last year
- HBAO+☆215Updated 4 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆313Updated 2 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆147Updated 3 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- Example programs and source code for GPU Zen 2☆155Updated 6 years ago
- ☆308Updated 2 years ago
- Unity remaster of the classic Sponza scene.☆334Updated last year
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆59Updated 4 years ago
- AMD ARR team rendering framework☆421Updated 5 months ago
- HLSL Specifications☆194Updated this week
- ☆315Updated last year
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆202Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆328Updated 6 years ago
- RTX Global Illumination (RTXGI)☆747Updated last year
- Voxel cone traced dynamic global illumination.☆54Updated last year
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆120Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆361Updated 5 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆737Updated 4 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated 2 weeks ago
- A common standard for tangent space used in baking tools to produce normal maps.☆292Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆88Updated 4 years ago