horizon-research / rtnn
☆64Updated last year
Alternatives and similar repositories for rtnn:
Users that are interested in rtnn are comparing it to the libraries listed below
- BGHT: High-performance static GPU hash tables.☆62Updated 6 months ago
- CUDA implementation of parallel radix sort using Blelloch scan☆62Updated last year
- EGGS, a method to speed up sparse matrix operations when the same sparsity is used for multiple times. This repo contains examples that s…☆25Updated 4 years ago
- zenus parallel computing library for zenus physics-based simulations☆84Updated 2 weeks ago
- Efficient SpGEMM on GPU using CUDA and CSR☆52Updated last year
- Repository holding the code base to AC-SpGEMM : "Adaptive Sparse Matrix-Matrix Multiplication on the GPU"☆28Updated 4 years ago
- A warp-oriented dynamic hash table for GPUs☆73Updated last year
- Really Elastic Ray Engine☆28Updated 7 months ago
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆63Updated 2 years ago
- A simple profiler to count Nvidia PTX assembly instructions of OpenCL/SYCL/CUDA kernels for roofline model analysis.☆50Updated this week
- Fast CUDA 3x3 SVD☆72Updated 6 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆21Updated 2 weeks ago
- Multi-GPU dynamic scheduler using PGAS style cross-GPU communication☆28Updated last year
- GPU B-Tree with support for versioning (snapshots).☆47Updated 4 months ago
- Local and distributed octrees based on Morton codes with halo discovery and exchange with a 3D collision detection algorithm☆41Updated last month
- Set of utilities supporting workflows common in GPU raytracing applications☆107Updated last month
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆99Updated 10 months ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆172Updated 3 weeks ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- A gpu based implementation of a K-D Tree Builder☆108Updated 5 years ago
- ☆29Updated 5 years ago
- Evaluating different memory managers for dynamic GPU memory☆25Updated 4 years ago
- A Library for fast Hash Tables on GPUs☆114Updated 2 years ago
- Stencil Probe - a stencil microbenchmark☆30Updated 12 years ago
- Code for paper "Engineering a High-Performance GPU B-Tree" accepted to PPoPP 2019☆56Updated 2 years ago
- Whippletree, a novel approach to scheduling dynamic, irregular workloads on the GPU☆21Updated 9 years ago
- ☆92Updated 8 years ago
- ☆31Updated 11 months ago
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆50Updated 4 years ago