MuSmile / DearEditorLinks
DearEditor is a good game engine editor.
☆18Updated 2 years ago
Alternatives and similar repositories for DearEditor
Users that are interested in DearEditor are comparing it to the libraries listed below
Sorting:
- A friendly, extendable game framework for the Beef programming language.☆29Updated 10 months ago
- Experiments in atlas packing☆27Updated 5 months ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 7 years ago
- An ImGui SDL GPU implementation in C#☆40Updated 3 months ago
- 3D tile based map editor using Raylib☆29Updated 3 weeks ago
- Sokol based rendering module for Flecs.☆30Updated 10 months ago
- rlobj is a drop-in replacement for raylib's obj loader☆15Updated 2 years ago
- Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.☆44Updated 6 months ago
- Lua script host for flecs☆59Updated 2 years ago
- 128x128 sized icons of various game development things☆60Updated last year
- A dialogue narrative scripting language that integrates with Murder Engine.☆53Updated 4 months ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆80Updated last week
- A small C# game audio library☆21Updated 9 months ago
- Law of the Instrument - GGJ20☆29Updated 5 years ago
- Dear ImGui wrapper for the Beef Programming Language☆25Updated last year
- Subpixel sampling for crisp pixel art rendering☆23Updated last year
- SnaX Game Engine - Open Source☆23Updated last year
- Raylib backend for Dear ImGui☆40Updated last year
- 🥊 Create and edit collision box mapping for your game. This tool is focused in fighting and beat 'em up games collision mapping.☆50Updated 4 years ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- A framework to easily build 2D games using FNA.☆15Updated 2 years ago
- A better method for 2D based global illumination☆15Updated last year
- Jai bindings for Raylib☆23Updated 3 months ago
- Spatial partitioning concepts and implementions.☆49Updated 2 months ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆32Updated 7 months ago
- An Open Source Voxel RPG☆40Updated last week
- An ECS oriented game engine developed in c#☆13Updated 2 years ago
- A working project made using MonocleEngine by Matt Thorson and MonoGame, covering basing features.☆31Updated 4 years ago
- Dusk is a small game template / framework or whatever you want to call it. I made it to make the start of a project more enjoyable for me…☆18Updated 5 months ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago