xentu / xentu-engine
Create native 2D games in JavaScript, Lua and Python.
☆20Updated last year
Alternatives and similar repositories for xentu-engine:
Users that are interested in xentu-engine are comparing it to the libraries listed below
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆16Updated 2 years ago
- 3D tile based map editor using Raylib☆27Updated 2 weeks ago
- ☆42Updated this week
- tiny coffee is a framework to develop simple 2d games with opengl 3☆79Updated 4 years ago
- 🥊 Create and edit collision box mapping for your game. This tool is focused in fighting and beat 'em up games collision mapping.☆49Updated 4 years ago
- A friendly, extendable game framework for the Beef programming language.☆30Updated 8 months ago
- DearEditor is a good game engine editor.☆18Updated last year
- Single header GDNative high level API for C/C++☆20Updated 2 years ago
- Useful components for raylib using the C++ programming language☆42Updated 5 months ago
- SnaX Game Engine - Open Source☆23Updated last year
- Game engine utilizing Wren for quick and easy development☆39Updated 4 months ago
- Raylib binding for the Nelua Programming Language☆36Updated last month
- A library for using JugiMap maps in game development engines.☆18Updated 3 years ago
- Car physiscs made with raylib☆19Updated 4 years ago
- A simple and easy-to-use raygui icons editor☆56Updated 2 weeks ago
- Dear ImGui wrapper for the Beef Programming Language☆25Updated last year
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆73Updated 3 weeks ago
- Advanced 3D rendering library for raylib☆59Updated this week
- A simple and easy-to-use icons packer and extractor☆52Updated this week
- Tile map editor 3D with 3D terrains☆110Updated 3 months ago
- A rewrite of my old game MageQuestFX in C++ using raylib☆25Updated 3 months ago
- raylib wren binding (raylib-wren/wray), also available at https://gitlab.com/TSnake41/wray☆40Updated last year
- C++ library for importing .ldtk file data and running auto-layer rules for runtime map generation☆13Updated last year
- A toolkit to design a level in TrenchBroom and export it to Defold☆58Updated 2 months ago
- Shadowmapping with raylib!☆32Updated 3 years ago
- A module to create a graph map and move inside of it for Defold☆37Updated 2 years ago
- A simple and easy-to-use raygui styles editor☆61Updated last week
- Game systems for games in C. Examples using Raylib.☆32Updated this week
- Lua game development framework based on Raylib.☆24Updated last week
- An Open Source Voxel RPG☆39Updated last month