TheTophatDemon / Total-Editor-3
3D tile based map editor using Raylib
☆27Updated last month
Alternatives and similar repositories for Total-Editor-3:
Users that are interested in Total-Editor-3 are comparing it to the libraries listed below
- Useful components for raylib using the C++ programming language☆44Updated 6 months ago
- Shadowmapping with raylib!☆32Updated 3 years ago
- A friendly, extendable game framework for the Beef programming language.☆30Updated 9 months ago
- Quake .BSP map viewer, powered by https://raylib.com☆17Updated last year
- DK Console is a super simple drop in dev console for your raylib game/engine.☆31Updated 11 months ago
- Car physiscs made with raylib☆19Updated 4 years ago
- Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.☆43Updated 5 months ago
- A tile map reader and renderer for raylib☆10Updated 2 years ago
- Game systems for games in C. Examples using Raylib.☆32Updated 3 weeks ago
- rlobj is a drop-in replacement for raylib's obj loader☆15Updated 2 years ago
- I've made a graphics demo with #raylib that features a procedural tropical island and some cool stuff like real-time erosion simulation, …☆35Updated 4 years ago
- Shadowmap implementation in raylib☆27Updated last year
- Implementation of the "Wolfenstein 3D"(1992) game engine from scratch using vanilla C and raylib☆12Updated 5 years ago
- ☆36Updated 5 months ago
- ☆12Updated 4 years ago
- A code club for raylib library.☆29Updated 2 years ago
- BSDL is an advanced 3D raycasting game engine written in C☆12Updated 11 years ago
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆17Updated 3 years ago
- RTS game☆21Updated 2 years ago
- ☆39Updated last year
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 3 years ago
- [MIRROR] Scifi FPS made with RayLib. Check the link below for the development repo which has the releases and issuetracker.☆37Updated last week
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆76Updated 3 weeks ago
- Autogenerated Beef bindings for raylib☆15Updated last month
- Bgfx wrapper for the Beef Programming Language☆11Updated last month
- Map parsing library for the Qodot project.☆19Updated 2 years ago
- CSG Editor made in C#☆23Updated 2 years ago
- Stack-based texture generation tool written in C99!☆31Updated 2 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- Blitz3D SoLoud Edition☆44Updated 6 months ago