[SIGGRAPH Asia 2023]FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
☆67Dec 26, 2023Updated 2 years ago
Alternatives and similar repositories for FuseSR
Users that are interested in FuseSR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Neural supersampling for real-time rendering☆33Oct 30, 2023Updated 2 years ago
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Dec 25, 2025Updated 3 months ago
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆31Jan 30, 2024Updated 2 years ago
- Official code for Sebica☆14Feb 6, 2025Updated last year
- ☆31Jul 18, 2024Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆80Oct 28, 2025Updated 5 months ago
- SIGGRAPH 2024 Conference Paper: Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering☆149Dec 22, 2024Updated last year
- AIS 2024 Challenge, Real-Time 4K Super-Resolution of Compressed AVIF Images (Runner-Up Award in Track: Fidelity PSNR), Team XJTU-AIR☆22Jul 23, 2024Updated last year
- NeurIPS 2023 - Real-world super-resolution as multi-task learning☆24Mar 15, 2024Updated 2 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated 2 years ago
- ☆48Jun 1, 2023Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆102Aug 23, 2024Updated last year
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17May 25, 2023Updated 2 years ago
- DLSS Super Resolution and DLSS Frame Generation via Streamline☆30Aug 27, 2025Updated 7 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆95Nov 24, 2022Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated 2 months ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated last year
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆17Dec 24, 2024Updated last year
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆15Nov 25, 2024Updated last year
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆100Jun 11, 2025Updated 10 months ago
- ☆19Oct 20, 2021Updated 4 years ago
- FIPT: Factorized Inverse Path Tracing☆58Jan 11, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Official PyTorch Implementation of "StarSRGAN: Improving Real-World Blind Super-Resolution" (WSCG 2023)☆58Oct 11, 2024Updated last year
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆20Jul 31, 2024Updated last year
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Official Code for our CVPR2023 paper "Human Guided Ground-truth Generation for Realistic Image Super-resolution"☆131Jan 8, 2024Updated 2 years ago
- [ECCV 2022 Oral] Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination☆62Dec 15, 2022Updated 3 years ago
- ☆18Sep 24, 2023Updated 2 years ago
- Zero-Shot Dual-Lens Super-Resolution, CVPR2023☆22Jun 15, 2023Updated 2 years ago
- [ICLR'22] PyTorch code for our paper "Learning Efficient Image Super-Resolution Networks via Structure-Regularized Pruning"☆29Feb 18, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆46Apr 9, 2024Updated 2 years ago
- A Physically-based rendering library written in modern C++☆11Mar 7, 2022Updated 4 years ago
- Python project for 3d quadratic (quadric) curve fitting☆12Aug 11, 2017Updated 8 years ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆44Feb 3, 2025Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆42Sep 13, 2025Updated 7 months ago
- The Implementation of Attention Mechanism Enhanced Kernel Prediction Networks in PyTorch.☆29Jan 30, 2020Updated 6 years ago
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago