Test Projects for Job-Based Physics
☆18Oct 18, 2017Updated 8 years ago
Alternatives and similar repositories for JobBasedPhysics
Users that are interested in JobBasedPhysics are comparing it to the libraries listed below
Sorting:
- Set an asymmetric viewing frustum with Unity3d☆17Jun 19, 2018Updated 7 years ago
- Demo Project showing the new Prefab Workflows: Prefab Mode, Editing and Nesting!☆36Sep 17, 2018Updated 7 years ago
- We're porting GTA: San Andreas to Unity!☆17Aug 15, 2018Updated 7 years ago
- Custom Editor script for Unity 5 LineRenderer component☆18Jun 22, 2018Updated 7 years ago
- ☆16Oct 31, 2018Updated 7 years ago
- A surface shader based on ShaderX1☆43May 13, 2018Updated 7 years ago
- GPU-based particle rendering system for Unity☆79Mar 29, 2019Updated 6 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Jun 21, 2018Updated 7 years ago
- A small library of noise functions☆42May 13, 2016Updated 9 years ago
- Try and compare movement types in Unity☆28Oct 29, 2019Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 4 years ago
- Demonstrating how new Shadowmask feature works in Unity☆30Mar 19, 2017Updated 8 years ago
- 🐣 A custom Unity Editor Window to display all the Variants of a selected prefab☆26Oct 3, 2018Updated 7 years ago
- User Interface Event decoupler☆26Mar 7, 2018Updated 7 years ago
- gpu particle for unity☆116Mar 29, 2018Updated 7 years ago
- 2D Brawler built in Unity C#☆29Apr 11, 2016Updated 9 years ago
- ☆30Jun 9, 2021Updated 4 years ago
- Makes mesh creation easier by adding an easily manipulated abstract mesh interface☆29Apr 24, 2019Updated 6 years ago
- You can edit Prefab which could not be edited much unless you place it on Scene.☆28Jun 18, 2018Updated 7 years ago
- C# extensions for Unity development☆74Sep 18, 2020Updated 5 years ago
- WakaTime integration in the Unity editor.☆30May 30, 2019Updated 6 years ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- Demo Project showing the new Prefab Workflows: Prefab Mode, Editing and Nesting!☆34Sep 14, 2018Updated 7 years ago
- Optimized blur for Unity using compute shaders☆33Oct 10, 2019Updated 6 years ago
- Koch Fractals Demo for Unity☆34Feb 25, 2019Updated 7 years ago
- multi platform game engine☆11Sep 1, 2025Updated 6 months ago
- Improved stack trace display for Unity.☆37Oct 3, 2020Updated 5 years ago
- indoor navigation attempts with RSSI fingerprinting and trilateration☆12Nov 28, 2018Updated 7 years ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆218Oct 12, 2020Updated 5 years ago
- A study of screenspace rain impacts in Breath of the Wild☆79Jul 21, 2017Updated 8 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Sep 30, 2018Updated 7 years ago
- 2D shader-based lighting system for Unity3D☆239Jul 22, 2018Updated 7 years ago
- Demo illustrating the use of dijkstra map for turn-based pathfinding for multi agents on weighted grids☆12May 31, 2014Updated 11 years ago
- A simple to use Speech Recognition library for Unity based on the Microsoft Cognitive Services☆15Dec 15, 2018Updated 7 years ago
- Pathfinding for Unity using A*☆12Jan 14, 2026Updated last month
- Intel RealSense SDK 2.0 addon for openFrameworks☆10Jul 16, 2019Updated 6 years ago
- PyQt thread which overlays the translucent loading screen with label on the whole window like some generic application loading screen.☆12Feb 4, 2022Updated 4 years ago
- Additional files for the creation of an Off-Road Game using assets from the Unity Asset Store☆13Apr 26, 2020Updated 5 years ago
- Forwarding repository for @blurymind/YarnClassic☆10Sep 15, 2022Updated 3 years ago