High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.
☆138Apr 1, 2020Updated 5 years ago
Alternatives and similar repositories for MobileWeatherSystem
Users that are interested in MobileWeatherSystem are comparing it to the libraries listed below
Sorting:
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Jan 6, 2023Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Mar 16, 2020Updated 5 years ago
- Unity Basic Shader☆624Jun 12, 2024Updated last year
- 离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题☆201Dec 6, 2018Updated 7 years ago
- hlod for unity☆80Feb 21, 2020Updated 6 years ago
- Demo For xxx☆55Aug 2, 2018Updated 7 years ago
- ☆26Jul 11, 2019Updated 6 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Jun 20, 2018Updated 7 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆269Feb 23, 2026Updated last week
- unity 大地形切割、加载、AB☆233May 3, 2019Updated 6 years ago
- Object detection and optimized raycast system for Unity3D☆22Mar 3, 2022Updated 3 years ago
- 整理了Timeline的一些简单扩展☆29Nov 16, 2022Updated 3 years ago
- Grass and Trees in bigword☆68Aug 2, 2021Updated 4 years ago
- GPU 加速动画渲染(蒙皮)☆32Jul 26, 2018Updated 7 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆73Apr 29, 2020Updated 5 years ago
- Display native dialog in unity (support Android&iOS)☆16Aug 16, 2020Updated 5 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Apr 10, 2023Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 4 years ago
- A Demo Of Sand Trace☆43Jan 16, 2020Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Unity 特效性能分析工具☆520Sep 16, 2022Updated 3 years ago
- Bubble Shading☆42Oct 23, 2018Updated 7 years ago
- 四叉树管理大场景☆53Jul 28, 2018Updated 7 years ago
- async/await tween function extensions for Unity☆12Jan 31, 2021Updated 5 years ago
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Jul 25, 2018Updated 7 years ago
- Unity3d项目研发方面的 技术总结☆12Jun 15, 2023Updated 2 years ago
- 线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作☆320Feb 10, 2023Updated 3 years ago
- 基于unitytimeline的一个技能编辑器,支持调试,运行。☆108Dec 6, 2022Updated 3 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Apr 1, 2020Updated 5 years ago
- my unity tool set☆63Sep 16, 2022Updated 3 years ago
- ☆13Aug 22, 2019Updated 6 years ago
- RenderDoc Mesh Parser For Unity☆69Nov 8, 2020Updated 5 years ago
- A project used for learning Unity Universal Render Pipeline☆361May 1, 2021Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Feb 4, 2021Updated 5 years ago
- A bunch of texture tools for unity☆58Aug 6, 2022Updated 3 years ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 8 years ago
- ☆73Nov 4, 2019Updated 6 years ago
- Runtime Virtual Texture for Unity URP.☆155Dec 12, 2023Updated 2 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago