MarcusXie3D / MobileWeatherSystem
High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.
☆132Updated 5 years ago
Alternatives and similar repositories for MobileWeatherSystem:
Users that are interested in MobileWeatherSystem are comparing it to the libraries listed below
- For AAA game researching☆125Updated 5 years ago
- HLODSystem is applied to 3DGameKit.☆99Updated 4 years ago
- ECS boost GpuSkinning☆123Updated 4 years ago
- Shader of PBR for Unity☆122Updated 4 years ago
- ☆75Updated last year
- ☆95Updated 5 years ago
- customed unity universal renderer pipeline☆56Updated 4 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆72Updated 4 years ago
- URP个人练习项目☆115Updated 4 years ago
- GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1☆128Updated 4 years ago
- Unity UI Render Pipeline in Linear Color Space☆184Updated 3 years ago
- Overdraw profiler for Unity, shows fill rate☆55Updated 5 years ago
- 自制HLOD☆47Updated 3 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- ☆54Updated 2 years ago
- hlod for unity☆80Updated 5 years ago
- Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing preci…☆172Updated 10 months ago
- ☆69Updated last year
- Unity的投影阴影☆70Updated 6 years ago
- ☆111Updated 4 years ago
- Handwroten pbr with scriptable render pipeline☆45Updated 5 years ago
- UnityDemo平面阴影☆73Updated 6 years ago
- a runtime virtural texture terrain for unity 5.6☆86Updated 2 years ago
- ☆62Updated 8 months ago
- ☆148Updated 2 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader☆92Updated last year
- 基于预渲染顶点色的水编辑器☆199Updated 6 years ago
- EditorWindow的多子窗口实现☆131Updated last year
- Encode astc texture in pixel shader☆122Updated last year