FH-LI / CustomShaderVariantCollection
unity shader variant collection
☆19Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for CustomShaderVariantCollection
- fast planar ssr for unity5.6☆41Updated 4 years ago
- hlod for unity☆74Updated 4 years ago
- 自制HLOD☆48Updated 3 years ago
- customed unity universal renderer pipeline☆56Updated 3 years ago
- runtime texture atlas☆44Updated 5 years ago
- ☆48Updated 4 years ago
- Overdraw profiler for Unity, shows fill rate☆54Updated 4 years ago
- Manually export shader variant collection in Unity Editor☆39Updated 5 years ago
- My custom Universal Render Pipeline☆27Updated last year
- 处理Unity大世界边远坐标的渲染变形问题☆40Updated 4 years ago
- Grass and Trees in bigword☆63Updated 3 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆43Updated last year
- ☆42Updated last month
- Change color space of Photoshop to linear.☆47Updated 5 years ago
- ☆41Updated 5 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 5 years ago
- Unity 特效性能分析工具☆36Updated 5 years ago
- ☆34Updated 3 years ago
- Handwroten pbr with scriptable render pipeline☆44Updated 5 years ago
- a runtime virtural texture terrain for unity 5.6☆74Updated 2 years ago
- 一个GPUDriven学习工程☆56Updated 9 months ago
- A GPU-Skinning Demo☆27Updated 4 years ago
- my unity tool set☆62Updated 2 years ago
- Unity Native Plugin for ACL☆56Updated 2 months ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- ☆52Updated 2 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆83Updated 4 years ago
- 基于Unity,在1ms内渲染大规模植被☆56Updated last month
- 地形LOD QuadTree Demo☆45Updated 6 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago