FH-LI / CustomShaderVariantCollectionLinks
unity shader variant collection
☆22Updated 4 years ago
Alternatives and similar repositories for CustomShaderVariantCollection
Users that are interested in CustomShaderVariantCollection are comparing it to the libraries listed below
Sorting:
- fast planar ssr for unity5.6☆43Updated 5 years ago
- hlod for unity☆79Updated 5 years ago
- 超精简版6倍采样性能提升的地形渲染技术☆72Updated 5 years ago
- 自制HLOD☆48Updated 4 years ago
- Grass and Trees in bigword☆66Updated 3 years ago
- customed unity universal renderer pipeline☆56Updated 4 years ago
- runtime texture atlas☆46Updated 6 years ago
- 一种性能与效果更 平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆51Updated 2 years ago
- 处理Unity大世界边远坐标的渲染变形问题☆42Updated 5 years ago
- ☆50Updated 5 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆77Updated 3 years ago
- ☆60Updated 7 months ago
- Change color space of Photoshop to linear.☆48Updated 6 years ago
- a runtime virtural texture terrain for unity 5.6☆91Updated 2 years ago
- ☆73Updated 5 years ago
- Overdraw profiler for Unity, shows fill rate☆57Updated 5 years ago
- 自定义实现级联阴影☆85Updated 6 years ago
- Manually export shader variant collection in Unity Editor☆41Updated 6 years ago
- 地形LOD QuadTree Demo☆45Updated 7 years ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- grass culling for unity ,Hi-Z +comput shader☆103Updated 4 years ago
- ☆34Updated 2 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 6 years ago
- 基于Unity,在1ms内渲染大规模植被☆65Updated last month
- The ForwardPlus renderFeature with Unity URP ForwardRenderer.☆78Updated last year
- ☆36Updated 4 years ago
- HLODSystem is applied to 3DGameKit.☆101Updated 4 years ago
- ☆97Updated 5 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆65Updated 5 years ago
- Unity 主相机范围 扁平阴影☆65Updated last year