KeKsBoTer / cinematic-gaussians
Code for our paper "Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices"
☆17Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for cinematic-gaussians
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆20Updated last week
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆63Updated last month
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"☆45Updated 3 weeks ago
- Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction"☆50Updated last month
- Official Repo for "Improving Robustness for Joint Optimization of Camera Poses and Decomposed Low-Rank Tensorial Radiance Fields"☆34Updated 4 months ago
- ☆26Updated 11 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆40Updated this week
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆35Updated 2 months ago
- Tiny 3DGStreamViewer☆39Updated 8 months ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆13Updated 11 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆29Updated 2 months ago
- ☆68Updated 9 months ago
- The official repo for "SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars"☆40Updated last month
- Python image sequnce deblurring algorithm☆36Updated last year
- Geometry Transfer for Stylizing Radiance Fields☆26Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆72Updated 3 weeks ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆33Updated 2 months ago
- ☆29Updated 4 months ago
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆38Updated 4 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- ☆44Updated 2 months ago
- The official implementation for https://gaussianspa.github.io/☆30Updated last week
- Blender addon for gaussian splatting rendering☆20Updated 2 weeks ago
- K-Planes model integration for nerfstudio☆56Updated last year
- ☆30Updated 2 months ago
- ☆42Updated last month
- Subsurface Scattering for Gaussian Splatting☆114Updated 2 months ago
- ☆50Updated this week
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆77Updated 2 months ago
- GECO: Generative Image-to-3D within a SECOnd☆59Updated last month