ubc-vision / nf-soft-mining
(CVPR 2024) Accelerating Neural Field Training via Soft Mining
☆39Updated 9 months ago
Alternatives and similar repositories for nf-soft-mining:
Users that are interested in nf-soft-mining are comparing it to the libraries listed below
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆56Updated 11 months ago
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆74Updated 7 months ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- NDE: Neural Directional Encoding☆25Updated 10 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆89Updated 5 months ago
- Differentiable Point-based Inverse Rendering☆45Updated 4 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆165Updated 2 weeks ago
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆56Updated 5 months ago
- FIPT: Factorized Inverse Path Tracing☆51Updated 2 months ago
- ☆41Updated last year
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆35Updated 4 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆44Updated 9 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆71Updated 6 months ago
- official implementation of our CVPR 2023 paper "In-the-wild Inverse Rendering with a Flashlight"☆77Updated last year
- ☆78Updated 10 months ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated last year
- ☆26Updated last month
- Optimized Minimal 3D Gaussian Splatting☆45Updated last week
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆36Updated last year
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated last year
- ☆77Updated 4 months ago
- ☆75Updated 2 years ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆89Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆80Updated 5 months ago
- Official Repository of the Stanford-ORB dataset☆81Updated 3 months ago
- Fillerbuster: Multi-View Scene Completion for Casual Captures☆94Updated last month
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆169Updated this week
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated last year