JoshuaSenouf / lumen-engine
Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU
☆18Updated 5 years ago
Alternatives and similar repositories for lumen-engine:
Users that are interested in lumen-engine are comparing it to the libraries listed below
- CIS565 Final Project☆37Updated 8 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Physically based Monte Carlo renderer written in C++☆31Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated 8 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Global Illumination renderer☆27Updated 8 months ago
- OpenGL rendering framework.☆26Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆34Updated 3 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆35Updated 8 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago