Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU
☆21May 19, 2019Updated 7 years ago
Alternatives and similar repositories for lumen-engine
Users that are interested in lumen-engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- Slim, simple, cross-process, reader-writer unfair fast spin lock for Windows☆11Jan 31, 2026Updated 5 months ago
- ☆14Sep 30, 2021Updated 4 years ago
- Physically based Monte Carlo renderer written in C++☆31Jul 20, 2021Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Monte Carlo pathtracer written in C++☆30Nov 7, 2021Updated 4 years ago
- A Voxel Tracer☆20Sep 7, 2024Updated last year
- Yet Another (actually non-)Relativistic Renderer☆12Apr 4, 2022Updated 4 years ago
- a pathtracer with physically based rendering in mind☆29Feb 7, 2023Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused)☆10Dec 30, 2019Updated 6 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- ☆17May 16, 2022Updated 4 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆84Jul 11, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source Codes for Corotational Hinge-based Thin Plates/Shells☆12Mar 5, 2025Updated last year
- キャラクター用シェーディングテストリポジトリ(© UTJ/UCL)☆11Apr 23, 2018Updated 8 years ago
- Rendering Engine using C++ and OpenGL☆380May 19, 2019Updated 7 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- Vulkan Minimal Hybrid Rendering☆13Aug 29, 2022Updated 3 years ago
- ☆12Jul 9, 2022Updated 3 years ago
- Usefull (or not) scripts that I writte in the quest of having a good integrated pipeline using (mostly) Maya, Houdini, Katana, Redshift a…☆14Jun 17, 2021Updated 5 years ago
- Code for the non affine transformation matrices post I made☆12Dec 17, 2019Updated 6 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Oct 20, 2019Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Native plugin for Unity3D (sample)☆13Sep 13, 2018Updated 7 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- DynELA Finite Element code v. 4.0☆14Jul 12, 2023Updated 2 years ago
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- A Monte Carlo Path Tracer☆11Jan 7, 2023Updated 3 years ago
- Is it difficult to develop C++ high-concurrency server applications? Come and use XServer☆10Jun 13, 2024Updated 2 years ago
- 一个自编的《泛函分析基 础:学习指导和习题详解》☆22Jan 7, 2026Updated 5 months ago
- Unity Physics extension for adding pseudo 2D physics functionality☆15Oct 22, 2023Updated 2 years ago
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A personal realtime renderer project☆17Apr 14, 2023Updated 3 years ago
- Minimal pathtracer using Vulkan RayTracing☆52Aug 12, 2025Updated 10 months ago
- Converting Disney's Moana Island Scene to USD☆43Mar 22, 2020Updated 6 years ago
- Open Source WheelCollider for Unity. This project implements a pacejka based tire logic.☆14Oct 1, 2025Updated 9 months ago
- [Onhold] Experimental high accurate spectral path and ray tracer.☆17Apr 13, 2022Updated 4 years ago
- A GPU-based cross-platform UI library☆13Dec 7, 2019Updated 6 years ago
- Text indexing related functions in Go, including tokenizer, word marking, and snippet selecting, etc.☆26Feb 14, 2016Updated 10 years ago