gamercade-io / gamercade_consoleView external linksLinks
A Neo-Retro Fantasy Console. Make WASM-powered, networked multiplayer games.
☆182Jun 14, 2024Updated last year
Alternatives and similar repositories for gamercade_console
Users that are interested in gamercade_console are comparing it to the libraries listed below
Sorting:
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Nov 15, 2024Updated last year
- ☆16Aug 21, 2021Updated 4 years ago
- General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn☆108Sep 6, 2023Updated 2 years ago
- Bindings to the brotli library featuring a low-overhead encoder and decoder, Writers and Readers for compression and decompression at cus…☆25Jan 27, 2024Updated 2 years ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Jul 5, 2024Updated last year
- GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!☆631Oct 14, 2025Updated 4 months ago
- Automatically generate gameboy music using machine learning☆19Feb 8, 2023Updated 3 years ago
- Write retro video games in AssemblyScript.☆13Jan 23, 2025Updated last year
- Build retro games using WebAssembly for a fantasy console.☆1,462Feb 7, 2026Updated last week
- A trig-less 2d line of sight algorithm in Rust☆24Jun 11, 2021Updated 4 years ago
- A implementation of the modified akima interpolation in rust☆12Oct 28, 2020Updated 5 years ago
- Provides truly zero-cost alternatives to Iterator::step_by for both incrementing and decrementing any type that satisfies RangeBounds<T: …☆13Jan 5, 2022Updated 4 years ago
- Work-in-Progress NES / Famicon Image Editor & Map Creator☆16Jun 14, 2022Updated 3 years ago
- A Rust GDNative project to provide GGRS to the Godot Engine☆23Mar 19, 2022Updated 3 years ago
- Rust Mini Game Framework☆23May 27, 2024Updated last year
- Generating procedural textures☆26Jun 22, 2021Updated 4 years ago
- A framework for making games using Macroquad.☆25Nov 10, 2021Updated 4 years ago
- ☆20Aug 22, 2023Updated 2 years ago
- Small crate for interacting with cargo registry indices☆29Jan 7, 2026Updated last month
- A RTS about mice on the moon made for the 2020 Github Game Off☆39Jan 4, 2021Updated 5 years ago
- Simple, minimal and open source static web server that uses no dependencies.☆41Nov 17, 2022Updated 3 years ago
- Leikr Game System. Make Games in Groovy☆37Nov 13, 2022Updated 3 years ago
- A simple library for animation in Rust☆138Jul 11, 2022Updated 3 years ago
- A reproduction of the oldPixelGameEngine(by OneLoneCoder) written in rust☆31Jan 10, 2023Updated 3 years ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- Rust implementation of the rectcut algorithm described in https://halt.software/dead-simple-layouts/☆18Feb 13, 2023Updated 3 years ago
- 🎹 Full-fledged software sampler written in Rust☆20Sep 30, 2022Updated 3 years ago
- A simple and convenient way to bundle owned data with a borrowing type.☆28Apr 22, 2022Updated 3 years ago
- ☆46Updated this week
- "A very small syn"☆212Feb 1, 2025Updated last year
- MIT NIHS image format implementations☆10Dec 11, 2019Updated 6 years ago
- A set of tools and libraries for automatically generating and initiating sandboxes for Rust programs☆15Oct 24, 2022Updated 3 years ago
- A Minimalistic ASCII/Tiled Game Engine☆10Aug 6, 2025Updated 6 months ago
- Functions for determining terminal sizes in Rust☆14Updated this week
- A Pico8 clone in Rust.☆252Jun 4, 2024Updated last year
- Engine / framework for creating highly customizable and user modable action RPG's☆61Mar 8, 2022Updated 3 years ago
- Painless peer-to-peer WebRTC networking for rust wasm (and native!)☆1,108Jan 26, 2026Updated 3 weeks ago
- Build your own hostingless server.☆35Jul 10, 2023Updated 2 years ago
- My personal game engine, for 2D sidescrollers with physics☆65Aug 11, 2025Updated 6 months ago