PradeepKumarRajamanickam / kurinjiLinks
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
☆51Updated 4 years ago
Alternatives and similar repositories for kurinji
Users that are interested in kurinji are comparing it to the libraries listed below
Sorting:
- Crossterm plugin for the bevy game engine☆102Updated 4 years ago
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- ☆84Updated 2 years ago
- A simple message based networking library for the bevy framework☆82Updated 2 years ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆75Updated 4 years ago
- Remote developer tools for bevy☆60Updated 3 years ago
- Networking plugin for Bevy engine running on naia-socket and turbulence libraries☆111Updated 3 years ago
- Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering☆88Updated 8 months ago
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 7 months ago
- A standard flying camera in Bevy☆119Updated 6 months ago
- Custom RON Assets for Bevy☆38Updated 3 years ago
- A plugin for rendering tiled maps.☆161Updated 3 years ago
- A physics engined based on my ldjam-47 entry☆32Updated 4 years ago
- Concise reference for the Bevy game engine.☆94Updated 4 years ago
- Concise recipes for common game dev tasks, for the Bevy game engine☆88Updated 4 years ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- A Linter for bevy code☆54Updated last year
- A cross platform (wasm included) networking library!☆59Updated 3 years ago
- A Bevy plugin for loading the LDtk 2D tile map format.☆24Updated 4 years ago
- Bevy engine + miniquad render plugin☆46Updated 8 months ago
- A simple archiving format, in Pure Safe Rust, with C bindings and a CLI☆54Updated 2 months ago
- ☆22Updated 4 years ago
- Input capture and playback functionality for the Bevy game engine.☆34Updated last year
- ☆26Updated last year
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆81Updated 3 years ago
- An event based networking library for Bevy☆53Updated last year
- full-viewport plugin for bevy on the web☆21Updated 2 years ago
- Tilemap with chunks for the Bevy game engine.☆182Updated 3 years ago