InterstellarJS / PlanetTech
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
☆42Updated 4 months ago
Related projects: ⓘ
- GPU based frustum and occlusion culling in WebGL.☆48Updated 8 months ago
- ☆35Updated 2 years ago
- ☆57Updated 9 months ago
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wi…☆21Updated 2 years ago
- ☆31Updated 5 months ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆12Updated 3 months ago
- Game Development Toolkit for Three.js☆22Updated last year
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆21Updated 9 months ago
- WebGL vegetation demo☆28Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆81Updated last week
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆52Updated 2 weeks ago
- Optimized Graphics Advanced Rendering Engine☆20Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆63Updated last month
- ☆26Updated last year
- Marching cubes renderer for three.js☆53Updated 2 years ago
- ☆11Updated 6 months ago
- Cool demo.☆19Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆38Updated last year
- A procedurally generated city that dynamically creates a road network and then populates the surrounding area with buildings. Pedestrians…☆15Updated 2 years ago
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated 7 months ago
- Service to weld some ThreeJS geometry to indexed one☆25Updated 4 months ago
- Simplified and enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.☆100Updated this week
- ☆44Updated last year
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆14Updated 9 months ago
- Adds support for hiding repeating texture patterns to Three.JS☆58Updated 10 months ago
- ☆37Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆58Updated 3 years ago
- ☆21Updated 3 months ago
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆19Updated 6 months ago