sjtuzq / point-radiance
[SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis
☆125Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for point-radiance
- [CVPR 2023] I^2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs☆184Updated last year
- The code for "NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering (CVPR 2023)"☆156Updated last year
- Code for "Deforming Radiance Fields with Cages", ECCV 2022.☆148Updated 2 years ago
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆172Updated last year
- HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)☆223Updated 2 years ago
- Efficient distortion loss with O(n) realization.☆130Updated 2 years ago
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆267Updated 6 months ago
- [SIGGRAPH 2023] We provide a unified formula for neural fields (Factor Fields) and a novel dictionary factorization (Dictionary Fields)☆200Updated 3 weeks ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆129Updated 4 months ago
- My Modification to vanilla 3D Gaussians☆124Updated 7 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆121Updated last week
- Official code of VolRecon (CVPR 2023)☆139Updated 6 months ago
- Differentiable Iso-Surface Extraction Package (DISO)☆208Updated 5 months ago
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆185Updated last year
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆250Updated last month
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆237Updated 2 months ago
- Official implementation of "Bilateral Normal Integration" (BiNI), ECCV 2022.☆185Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- Volume rendering based surface reconstruction using Unsigned Distance Fields☆281Updated 9 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆126Updated last month
- Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing☆220Updated 2 years ago
- FIPT: Factorized Inverse Path Tracing☆48Updated 7 months ago
- Blazingly fast encoding for neural networks based on permutohedral lattices☆100Updated last year
- SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse views☆331Updated 9 months ago
- DIVeR: Deterministic Integration for Volume Rendering☆74Updated 2 years ago
- ☆112Updated last year
- ☆143Updated 2 years ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆54Updated last week
- A repository on how to understand the theory of 3D Gaussians Splatting☆102Updated this week
- ☆70Updated 6 months ago