GameDevEducation / AdvancedDeepDive_ProcGenTerrainLinks
☆25Updated 9 months ago
Alternatives and similar repositories for AdvancedDeepDive_ProcGenTerrain
Users that are interested in AdvancedDeepDive_ProcGenTerrain are comparing it to the libraries listed below
Sorting:
- A* path finding setup in Unity based on 3D grid☆24Updated last year
- 🧱 Minecraft-like voxel world made with Unity.☆29Updated last year
- Unity3D Advanced Character Controller☆23Updated 4 years ago
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆65Updated 3 years ago
- Modular vehicles effected by realistic physics☆38Updated 3 years ago
- Simple scripts that help you to build AI systems based on HTN planning.☆18Updated 4 years ago
- Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"☆42Updated 2 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆35Updated 3 years ago
- Unity framework for creating customizable cutscenes☆28Updated 6 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆40Updated 4 years ago
- World generator made in Unity☆55Updated 3 years ago
- Voxel world members only☆43Updated 2 years ago
- 3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)☆45Updated 3 years ago
- Design and monitor goal orientated action planning (GOAP) in Unity.☆30Updated 2 years ago
- Polygon Map generation based on Red Blob Games Article☆57Updated 4 years ago
- [deprecated] A gameplay framework to simplify Unity development.☆46Updated last month
- Open source release of the retired Unity asset PicaVoxel.☆88Updated last month
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 5 years ago
- A voxel game prototype made with Unity☆49Updated 6 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- ☆48Updated 2 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 7 years ago
- Minimal HTN AI implementation for Unity3d.☆29Updated 6 years ago
- ☆40Updated 3 years ago
- Unity version 2020+ (LTS)☆28Updated 9 months ago
- A collection of feature rich gameplay systems for Unity.☆33Updated 2 years ago
- The source code for my "Recreating Darkwood's Vision Effect" video☆53Updated 4 years ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆80Updated 4 months ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Crafting System and Building placement for unity3D☆57Updated 6 years ago