KhronosGroup / WebCLLinks
The Official Khronos WebCL Repository
☆51Updated 3 years ago
Alternatives and similar repositories for WebCL
Users that are interested in WebCL are comparing it to the libraries listed below
Sorting:
- Backing store for www.khronos.org/registry/vulkan, populated from other Vulkan repositories to publish specs, ref pages, etc. which can't…☆21Updated 6 months ago
- WebCL clang Dev☆14Updated 11 years ago
- WebCL Validator☆38Updated 11 years ago
- Khronos Data Format Specification☆38Updated 5 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆54Updated 4 years ago
- WebCL conformance tests☆20Updated 7 years ago
- WebGL performance regression tests☆32Updated 6 years ago
- Samples showing FIrePro DirectGMA features in OpenGL and OpenCL☆21Updated 9 years ago
- SPIR-Tools☆45Updated last year
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- RapidFire SDK - interface for cloud gaming and virtualization (VDI)☆37Updated 6 years ago
- WebCL implementation for Chromium☆93Updated 10 years ago
- ☆23Updated last year
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆108Updated 8 years ago
- ☆14Updated 9 years ago
- Presentations for SIGGRAPH 2012 course "Graphics Programming on the Web" covering HTML5 technologies (Canvas, CSS, etc.), WebGL and WebCL☆53Updated 2 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago
- work-in-progress for Vulkan implementation on cpu☆106Updated 7 years ago
- This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. P…☆9Updated 2 months ago
- The Mesa 3D Graphics Library - unofficial copy☆17Updated 4 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆66Updated 9 years ago
- A C library for selecting an OpenGL API and window system at runtime☆35Updated 3 years ago
- Game developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming inter…☆57Updated 9 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- ☆29Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Updated 6 years ago
- OpenVG API and Extension Registry.☆14Updated 3 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 7 years ago
- A simple to use, cross platform Vulkan 3D engine.☆19Updated 7 years ago