GameTechDev / FaceTrackingLinks
Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
☆40Updated 8 years ago
Alternatives and similar repositories for FaceTracking
Users that are interested in FaceTracking are comparing it to the libraries listed below
Sorting:
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique do…☆45Updated 8 years ago
- Mapping real-time visual effect to human face.☆73Updated 5 years ago
- This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Bluepri…☆29Updated 8 years ago
- Blend shape facial animation☆51Updated 2 years ago
- A 3D facial mesh morpher☆29Updated 9 years ago
- RealSense plugin for Unreal Engine 4☆40Updated 8 months ago
- OPENMOCAP: AN OPEN SOURCE SOFTWARE FOR OPTICAL MOTION CAPTURE☆83Updated 11 years ago
- ☆64Updated 5 years ago
- This project is based on the official Kinect SDK example, it will automatically save many skeleton animation clips to bvh files.☆39Updated 9 years ago
- Real-time markerless facial motion capture into Maya.☆69Updated 4 years ago
- Realtime facial motion capture, head pose estimation and rendering of the avatar☆65Updated 8 years ago
- Use your Kinect V2 for animation. Export it to FBX.☆81Updated 9 years ago
- Cross-Platform C++ Implementation of the Microsoft RoomAlive Toolkit☆19Updated 7 years ago
- A C/C++ panoramic lib, cubic to cylindrical projection conversion, create a panorama from 6 square images.☆67Updated 6 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- C++ software development toolkit for highly interactive virtual reality applications☆75Updated 6 years ago
- Rendering plugin for Unity☆34Updated 7 years ago
- Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.☆55Updated 9 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Updated 7 years ago
- Plugin for using PSMove as input into Unreal Engine 4. Currently obsolete. Please use PSMoveService.☆59Updated 9 years ago
- An alternative tracking method using Vive Tracker instead of HMD☆12Updated 8 years ago
- A Unreal Engine 4 plugin to add VRPN input to blueprints.☆27Updated 8 years ago
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- 3D model viewer for the eos Morphable Model library☆146Updated 6 years ago
- Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel…☆66Updated 5 years ago
- An algorithm to apply a (hopefully) realtime background removal algorithm based on the Primatte idea☆16Updated 9 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 8 years ago
- Render video content to texture via appsink node☆48Updated 3 years ago
- Yet Another GL Framework☆15Updated 8 years ago