kctess5 / voxelizerLinks
A simple mesh voxelizer, GPU accelerated with CUDA
☆90Updated 9 years ago
Alternatives and similar repositories for voxelizer
Users that are interested in voxelizer are comparing it to the libraries listed below
Sorting:
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- Introductory assignment for Geometry Processing course☆124Updated 2 years ago
- Parameterization assignment for Geometry Processing course☆159Updated 2 years ago
- Least squares conformal mapping implemented in C++☆114Updated 5 years ago
- Curvature assignment for Geometry Processing course☆156Updated 2 years ago
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆77Updated 5 years ago
- ☆127Updated 2 months ago
- An example that complies and runs the fast winding number for soups☆79Updated 6 years ago
- The Robust Quad Mesh Extraction Library☆123Updated 4 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆372Updated 3 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆178Updated 4 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆171Updated 2 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 5 months ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Smoothing assignment for Geometry Processing course☆44Updated 2 years ago
- Directional Field Synthesis, Design, and Processing☆84Updated 4 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆103Updated 4 years ago
- Mesh Reconstruction assignment for Geometry Processing course☆111Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆180Updated 7 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆138Updated last year
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆328Updated last year
- Efficient C++ implementation of mesh-to-mesh and mesh-to-point distance.☆60Updated 6 years ago
- Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm. C++ demo app and more.☆105Updated 2 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- A library for Directional Field Synthesis, Design, and Processing.☆199Updated 2 weeks ago
- geometry processing and shape analysis framework☆67Updated 4 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 10 months ago