zzzark / HyperfGrassURP
☆13Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for HyperfGrassURP
- unity shader variant collection☆19Updated 3 years ago
- Unity 特效性能分析工具☆36Updated 5 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆44Updated last year
- 基于Unity,在1ms内渲染大规模植被☆57Updated 2 months ago
- ☆43Updated this week
- My custom Universal Render Pipeline☆27Updated last year
- 解决Unity粒子在使用AlphaBlend模式时,在摄像机拍摄渲染RenderTexture时与相机背景融合问题☆24Updated 5 years ago
- 让顶点动画的性能更上一层楼 Some tricks to optimize animation performance, espicially reduce anim texture size.☆25Updated 2 years ago
- 一个GPUDriven学习工程☆56Updated 10 months ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 5 years ago
- Unity 主相机范围 扁平阴影☆55Updated 8 months ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- ☆11Updated 2 months ago
- 处理Unity大世界边远坐标的渲染变形问题☆40Updated 4 years ago
- Change color space of Photoshop to linear.☆47Updated 5 years ago
- Unity Native Plugin for ACL☆57Updated 2 months ago
- hlod for unity☆74Updated 4 years ago
- runtime texture atlas☆44Updated 5 years ago
- timeline of unity2019☆60Updated 5 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- ☆41Updated 5 years ago
- Grass and Trees in bigword☆63Updated 3 years ago
- ☆48Updated 4 years ago
- ☆46Updated last year
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆34Updated 3 years ago
- ☆18Updated last year
- ☆16Updated last year
- a runtime virtural texture terrain for unity 5.6☆75Updated 2 years ago
- ☆96Updated last year
- customed unity universal renderer pipeline☆56Updated 3 years ago