DannyRuijters / CubicInterpolationWebGL
GPU accelerated pre-filtered cubic b-spline interpolation in WebGL
☆23Updated last year
Alternatives and similar repositories for CubicInterpolationWebGL
Users that are interested in CubicInterpolationWebGL are comparing it to the libraries listed below
Sorting:
- WebGL texture wrapper☆58Updated 8 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago
- Streaming HDR image format reading module for node.js☆13Updated 7 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- Clean up messy planar straight line graphs☆46Updated 8 years ago
- ☆29Updated 9 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- blend mode 'overlay' for GLSL☆21Updated 10 years ago
- Basic mesh rendering module☆25Updated last year
- Draw 2d polyline with regl☆60Updated last year
- Compute mesh normals using angle weights☆23Updated 3 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆68Updated 10 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- WebGL framebuffer wrapper☆59Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 5 years ago
- Read floating point values back from WebGL☆44Updated 10 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- 🎁 WebGL shader wrapper☆124Updated 2 years ago
- Coauthored article with Eric Haines☆49Updated 8 years ago
- colormaps for glsl shaders☆69Updated 8 years ago
- render simplicial complexes with ThreeJS☆29Updated 8 years ago
- Calculate SDF for image/bitmap/bw data☆50Updated last year
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Populate <canvas> with SDF font atlas texture☆23Updated 6 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 4 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- load and render gltf with regl☆12Updated 7 years ago