DannyRuijters / CubicInterpolationWebGLLinks
GPU accelerated pre-filtered cubic b-spline interpolation in WebGL
☆24Updated last year
Alternatives and similar repositories for CubicInterpolationWebGL
Users that are interested in CubicInterpolationWebGL are comparing it to the libraries listed below
Sorting:
- Streaming HDR image format reading module for node.js☆13Updated 7 years ago
- Cubic Hermite spline interpolation☆47Updated 10 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- blend mode 'overlay' for GLSL☆21Updated 10 years ago
- colormaps for glsl shaders☆70Updated 8 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- WebGL framebuffer wrapper☆59Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- render simplicial complexes with ThreeJS☆29Updated 8 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- Draw 2d polyline with regl☆60Updated last year
- streams ThreeJS render target pixel data☆67Updated 8 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- Clean up messy planar straight line graphs☆47Updated 8 years ago
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆68Updated 10 years ago
- a list of text/font modules☆105Updated 9 years ago
- Record all WebGL calls from any app for playback later☆81Updated 4 years ago
- all the WebGL 1.0 constants☆15Updated 10 years ago
- gets miter normals for a 2D polyline☆139Updated last year
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- Read floating point values back from WebGL☆44Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 8 years ago
- Calculate SDF for image/bitmap/bw data☆50Updated last year
- A javascript implementation of the Catmull-Clark subdivision surface algorithm☆110Updated 7 years ago
- half edge mesh data structure in js☆66Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆170Updated 6 years ago
- a soft gradient background in WebGL☆57Updated 9 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago