DannyRuijters / CubicInterpolationWebGLLinks
GPU accelerated pre-filtered cubic b-spline interpolation in WebGL
☆24Updated 3 weeks ago
Alternatives and similar repositories for CubicInterpolationWebGL
Users that are interested in CubicInterpolationWebGL are comparing it to the libraries listed below
Sorting:
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆68Updated 11 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Read floating point values back from WebGL☆44Updated 11 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- Streaming HDR image format reading module for node.js☆13Updated 8 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- WebGL framebuffer wrapper☆58Updated 8 years ago
- Cubic Hermite spline interpolation☆47Updated 10 years ago
- Record all WebGL calls from any app for playback later☆86Updated 6 months ago
- colormaps for glsl shaders☆76Updated 9 years ago
- perturb normal from a normal map☆36Updated 7 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- a list of text/font modules☆107Updated 10 years ago
- Iterative mesh refinement☆79Updated 10 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- 🎁 WebGL shader wrapper☆125Updated 3 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 5 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 3 years ago
- turn a 2d shape into 3d with extrusion☆29Updated 8 years ago
- Progressive encoding for 3D meshes☆66Updated 10 years ago
- blend mode 'overlay' for GLSL☆21Updated 11 years ago
- A javascript implementation of the Catmull-Clark subdivision surface algorithm☆112Updated 8 years ago
- Draw 2d polyline with regl☆60Updated last year
- gets miter normals for a 2D polyline☆143Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Updated 7 years ago
- Clean up messy planar straight line graphs☆48Updated 9 years ago